SimpleBot
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- SimpleBot Sub-pages:
- Version History - Understanding SimpleBot
Background Information
- Simplicity does not precede complexity, but follows it. — Alan Perlis
- What's special about it?
- It's simple.
Strategy
- How does it move?
- kNN GuessFactor WaveSurfing.
- How does it fire?
- kNN GuessFactor Targeting.
- What does it save between rounds and matches?
- Between matches: Nothing.
- Between rounds: Everything.
Additional Information
- Where did you get the name?
- For it's simple.
- What's next for your robot?
- Robocode is just another name of movement.
Movement rework.It will be another bot ;) (Now ScalarBot)Open source to everyone.done.
- What other robot(s) is it based on?
- As my "make it work" step, it's basically my trial of several modern techniques. Thus no code from others are used, except for "getNewVelocity" and related functions, which have to be exactly the same as the robocode engine (as long as I don't control velocity all by myself). Credits will give to —
- ABC, who invented WaveSurfing which is now a must have of modern robots.
- Paul Evans, for his excellent idea of GuessFactor, without which the power of kNN can never be explored fully.
- Corbos, for introducing kd-trees to the community.
- Voidious, for the innovation of precisely surfing multiple waves, and also the invention of the Non-explicit Dive Protection.
- Voidious, Skilgannon and Positive for the brilliant getNewVelocity code.
- And finally thanks Mathew A. Nelson for inventing this game, and Flemming N. Larsen for maintaining the project even in today.