ScalarR/Version History
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- 0.005g.047 (February 27, 2019)
- 1v1 RoboRumble ‒ APS: 89.51% (4th), PL: 1152-3 (3rd), Survival: 96.79%
- 0.005g.040 (February 26, 2019)
- 1v1 RoboRumble ‒ APS: 89.24% (4th), PL: 1154-1 (2nd), Survival: 96.74%
- Add AS gun
- Use AS gun only
- 0.005g.034 (February 25, 2019)
- 1v1 RoboRumble ‒ APS: 88.97% (4th), PL: 1153-2 (2nd), Survival: 96.39%
- Add mirror offset attribute to gun
- 0.005g.029 (February 23, 2019)
- 1v1 RoboRumble ‒ APS: 88.84% (4th), PL: 1151-4 (5th), Survival: 96.26%
- Color!
- Learn from bullet hit bullet events
- Fix bullet shadow removing bug
- 0.005g.020 (February 16, 2019)
- 1v1 RoboRumble ‒ APS: 88.29% (7th), PL: 1151-4 (5th), Survival: 96.05%
- Fix freeze against non-stoppable bots
- 0.005g.019 (February 15, 2019)
- MeleeRumble ‒ APS: 73.13% (1st), PL: 402-0 (1st), Survival: 82.3%
- 1v1 RoboRumble ‒ APS: 88.25% (7th), PL: 1151-4 (5th), Survival: 96%
- Tune gun
- 0.005g.012 (February 15, 2019)
- MeleeRumble ‒ APS: 72.46% (1st), PL: 402-0 (1st), Survival: 79.5%
- Normalize gun attributes
- 0.005g.009 (February 14, 2019)
- MeleeRumble ‒ APS: 72.49% (1st), PL: 401-1 (1st), Survival: 78.86%
- Add bullet shadow
- 0.005g.007 (February 12, 2019)
- MeleeRumble ‒ APS: 72.45% (1st), PL: 402-0 (1st), Survival: 77.96%
- Fix surfing stats weight
- Add bot shadow
- Even more conservative energy management
- Much lower hot weight
- Rework surf options
- 0.005f.011 (February 08, 2019)
- MeleeRumble ‒ APS: 72.18% (2nd), PL: 401-1 (1st), Survival: 76.23%
- More conservative energy management
- 0.005f.010 (February 08, 2019)
- MeleeRumble ‒ APS: 71.79% (3rd), PL: 399-3 (3rd), Survival: 69.26%
- Based on 0.005a
- Surf default tree when no sufficient data to complement HOT
- Add wall dimension & duel decay to surfing
- Standardize surfing attributes
- No longer fire and get disabled
- Infer death event in case skipping turns
- 0.005d (February 03, 2019)
- MeleeRumble ‒ APS: 71.62% (3rd), PL: 399-3 (4th), Survival: 65.19%
- No surf gun heat waves
- 0.005a (February 03, 2019)
- MeleeRumble ‒ APS: 71.56% (3rd), PL: 400-2 (3rd), Survival: 65.96%
- Better wave danger graphics
- Re-calc gun heat wave source when new data come
- Ignore bearing offset too far away (buggy)
- Elegant handling of out-ranged enemies in radar
- Log skipped turns
- 0.005 (February 02, 2019)
- MeleeRumble ‒ APS: 71.62% (3rd), PL: 399-3 (4th), Survival: 65.93%
- Surf gun heat waves
- 0.004a (February 02, 2019)
- MeleeRumble ‒ APS: 71.92% (2nd), PL: 400-2 (3rd), Survival: 66.92%
- Lower HOT weight
- Update wave dangers on hit
- Add "others" surf dimension
- 0.004 (February 02, 2019)
- MeleeRumble ‒ APS: 71.57% (3rd), PL: 399-3 (3rd), Survival: 65.21%
- True melee wave surfing
- 0.003a (February 01, 2019)
- MeleeRumble ‒ APS: 70.82% (4th), PL: 396-6 (7th), Survival: 54.18%
- Add more surf options
- 0.003 (February 01, 2019)
- MeleeRumble ‒ APS: 70.97% (4th), PL: 397-5 (5th), Survival: 52.74%
- Surf HOT fired at everyone
- 0.002a (January 31, 2019)
- MeleeRumble ‒ APS: 69.14% (8th), PL: 390-12 (12th), Survival: 45.1%
- Fire PIF to everyone
- Better energy management
- 0.001 (January 25, 2019)
- MeleeRumble ‒ APS: 58.78% (91st), PL: 321-81 (80th), Survival: 16.42%
- Initial release
- Basic melee capability
- Surf HOT fired at me
- Fire HOT to nearest
- Basic energy management