NP/Version History
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- NP Sub-pages:
- NP - Version History - Source Code
- 1.32 - 2009/7/31
- MicroRumble Rating - ELO: ? Glicko-2: ? - ?
- Revert the movement back to original WaveSnake's
- 1.3b - ?
- MicroRumble Rating - ELO: ? Glicko-2: ? - ?
- MiniRumble Rating - ELO: ? Glicko-2: ? - ?
- RoboRumble Rating - ELO: ? Glicko-2: ? - ?
- 1.3 with no weight on firing wave.
- I don't know if it is the setAdjustGunForRobotTurn(true) or the weight that effect my score.
- Sadly, both.
- I don't know if it is the setAdjustGunForRobotTurn(true) or the weight that effect my score.
- 1.3 - 2009/6/21
- MicroRumble Rating - ELO: ? Glicko-2: ? - ?
- MiniRumble Rating - ELO: ? Glicko-2: ? - ?
- RoboRumble Rating - ELO: ? Glicko-2: ? - ?
- Revert velocity choosing
- No setAdjustGunForRobotTurn(true) (not enough codesize)
- If someone can squeeze 1 bytes out from it, please told me.
- 1.2 - 2009/6/21
- MicroRumble Rating - ELO: 1699.5 Glicko-2: 1734.9 - 45th
- MiniRumble Rating - ELO: 1655.0 Glicko-2: 1727.4 - 91st
- RoboRumble Rating - ELO: 1384.4 Glicko-2: 1648.2 - 321st
- Add back the reverse wall segmentation
- Change the velocity choosing a bit.
- This bot start to follow Ocnirp; worse, worse and worse
- 1.1 - 2009/6/21
- MicroRumble Rating - ELO: 1713.8 Glicko-2: 1738.4 - 43rd
- MiniRumble Rating - ELO: 1667.7 Glicko-2: 1739.5 - 86th
- RoboRumble Rating - ELO: 1395.9 Glicko-2: 1659.3 - 304th
- Remove the reverse-wall segmentation
- Correct the Lateral Velocity segment in movement
- Firing wave now weight 4 over normal wave.
- Reverse wall segmentation is really important, must be back.
- 1.0 - 2009/6/20 - 33th
- MicroRumble Rating - ELO: 1753.9 Glicko-2: 1788.1 APS: 68.101% Survival: 73.430% - 33rd
- MiniRumble Rating - ELO: 1708.0 Glicko-2: 1779.5 APS: 65.747% Survival: 69.809% - 74th
- RoboRumble Rating - ELO: 1442.4 Glicko-2: 1705.5 APS: 57.651% Survival: 58.607% - 247th
- Gun segmentation now using Lateral Velocity, Forward Wall and Reverse Wall.
- Movement segmentation now using Lateral Velocity and Distance.
- Change the velocity limit to 2-8 instead of 4-8 in movement.
- It go up really little, much to my disappointment.
- Prototype2 - 2009/6/19
- MicroRumble Rating - ELO: 1741.5 Glicko-2: 1775.1 APS: 67.066% Survival: 72.212%
- MiniRumble Rating - ELO: 1696.5 Glicko-2: 1767.4 APS: 64.820% Survival: 68.764%
- RoboRumble Rating - ELO: 1428.5 Glicko-2: 1690.8 APS: 56.486% Survival: 57.519%
- Fix the bug in gun that make it never shoot at negative GF, except GF-1.
- Bugfix make only a little, much lower than you think.
- Prototype1 - 2009/6/19
- MicroRumble Rating - ELO: 1753.9 Glicko-2: 1738.4 APS: 66.821% Survival: 72.100%
- MiniRumble Rating - ELO: 1693.5 Glicko-2: 1763.9 APS: 64.416% Survival: 68.539%
- RoboRumble Rating - ELO: 1422.8 Glicko-2: 1684.6 APS: 55.899% Survival: 56.981%
- Initial release.
- Statistical Bullet Dodging Movement, non segment.
- GuessFactor targeting, segment only on lateral velocity
- A bug is discovered right after the release.