Difference between revisions of "AgentSmith/Wolfmans Todo List"

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Short Term
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== Goals - In order, 1v1 ==
* Get the gun to a reasonable standard - add more segmentation
 
* Use targeting challenge results to tune gun
 
* <strike>Weight normalised DC values for unbounded segments in a better manner (such as time-since values etc)</strike> - DONE - ''but performance decreased. Needs investigating''
 
* <strike>Factor in distance from the best match when deciding what angle to shoot at based on our K nearest matches.</strike> - DONE
 
* <strike>Store dynamic DC weights per bot between matches to give the targeting a head start even if we don't store any of the tree.</strike> - ''Dynamic weighting removed. Needs more thinking.''
 
* Add in really quick and dirty random movement
 
* Release into the rumble
 
* Calculate MEA using [[Precise Prediction]] and [[Wall Smoothing]]
 
  
Long Term
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* None, it is being replaced by [[AgentSmithRedux]]
* Multiple gun modes chosen dynamically based on match state
 
* Anti-surfing DC gun mode
 
* Wave surfing movement
 
* Genetic algorithms to tune various constants in the bot
 
* Investigate storing small pre-populated data set for faster DC learning in a fresh match scenario
 

Latest revision as of 11:43, 8 December 2017

Agent Smith Sub-pages:
AgentSmithVersion History - Challenge Results - Wolfmans Todo List

Goals - In order, 1v1