Difference between revisions of "Combat"

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; What's next for your robot?
 
; What's next for your robot?
 
*Cool algorithms
 
*Cool algorithms
:*A [[Kd-tree|k-d tree]] to optimize [[Dynamic_Clustering|dynamic clustering]]. It is skipping turns to the point of being disabled in teamrumble.
 
 
:*<s>Energy management with [[Dynamic_Clustering|dynamic clustering]] segmented data for hit rate estimation. Should be cool to watch.</s> DONE
 
:*<s>Energy management with [[Dynamic_Clustering|dynamic clustering]] segmented data for hit rate estimation. Should be cool to watch.</s> DONE
:*[[Maximum_Escape_Angle/Precise|Precise prediction/max escape angle]] calculation. Shooting walls is not cool to watch.
 
 
:*Improved [[precise_Prediction|precise prediction]]/[[Wall_Avoidance|wall avoidance]]. It is shaking (turning left and right) when moving near walls. Not cool to watch.
 
:*Improved [[precise_Prediction|precise prediction]]/[[Wall_Avoidance|wall avoidance]]. It is shaking (turning left and right) when moving near walls. Not cool to watch.
 
:*[[Precise_Prediction|Precise prediction]]/[[Anti-Gravity_Movement|anti-gravity movement]] to calculate when to stop. It is vibrating (moving ahead and back) instead of stopping. Not cool to watch.
 
:*[[Precise_Prediction|Precise prediction]]/[[Anti-Gravity_Movement|anti-gravity movement]] to calculate when to stop. It is vibrating (moving ahead and back) instead of stopping. Not cool to watch.
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:*<s>[[Wave_Surfing/GoTo_Surfing|Go to surfing]] for 1v1.</s> DONE
 
:*<s>[[Wave_Surfing/GoTo_Surfing|Go to surfing]] for 1v1.</s> DONE
 
:*<s>[[Anti-Surfer_Targeting|Anti-surfer gun]] for 1v1.</s> DONE
 
:*<s>[[Anti-Surfer_Targeting|Anti-surfer gun]] for 1v1.</s> DONE
:*[http://old.robowiki.net/robowiki?SandboxFlattener Curve flattening] for 1v1.
+
:*<s>[http://old.robowiki.net/robowiki?SandboxFlattener Curve flattening] for 1v1.</s> DONE
 +
:*[[Maximum_Escape_Angle/Precise|Precise prediction/max escape angle]] calculation.
 
:*Classification tuning.
 
:*Classification tuning.
 +
:*Fast math classes. Skipped turns are hurting the scores.
 +
:*A [[Kd-tree|k-d tree]] to optimize [[Dynamic_Clustering|dynamic clustering]].
  
 
; What other robot(s) is it based on?
 
; What other robot(s) is it based on?

Revision as of 20:38, 12 February 2012

Background Information

What's special about it?

It has one of the best performances against rammers, thanks to anti-gravity movement.

Strategy

How does it move?
Multi-mode
How does it fire?
Guess factor targeting with dynamic clustering segmented data.
Using dynamic clustering/kernel density to estimate hit rate and choose bullet power. Working well in melee/team thanks to swarm targeting, shooting power 3 bullets against tight packs of bots, and owning rammers :) . Working acceptably against intermediate/weak bots in 1v1, but it is a waste of energy against surfers :( .
How does it dodge bullets?
Old Skool shrapnel dodging.
Wave Surfing.
Enemy virtual bullets generated with dynamic clustering segmented data in both modes.
How does the melee strategy differ from one-on-one strategy?
Anti-gravity in melee/team.
Multi-mode in 1v1
How does it select a target to attack/avoid in melee ?
Swarm targeting.
What does it save between rounds and matches?
Between matches: Nothing.
Between rounds: Wave data.

Additional Information

Where did you get the name?
From the Atari 2600 game Combat.
Can I use your code?
Not open-source.
What's next for your robot?
  • Cool algorithms
  • Rating improvement
What other robot(s) is it based on?
Shadow (swarm targeting), DrussGT (energy management, DC classifiers), Diamond (gaussian kernel function).
The code is 100% original. But I took most of the ideas from RoboWiki.