Neuromancer/Version History

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< Neuromancer
Revision as of 11:01, 18 April 2012 by Skilgannon (talk | contribs) (0.2)
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0.2 -

  • Better enemy energy tracking, fixed some energy bonus bugs
  • Try to take into account being hit once and firing a bullet between consecutive scans
  • Track enemy gunheat to prevent nonexistant waves being fired
  • Aim bullets at more than just the nearest target (weighted by inverse squared distance)
  • Increase gun bins from 360 to 1024


0.1 - APS: 67.71 Survival: 93.49 PL: 6 losses

  • Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking.