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  • ...and [[Energy Management]] which [[Saving Gun Data|saves and restores enemy data from files]] where no code shrinking tricks are used. Rather I have tried t
    3 KB (445 words) - 04:47, 18 August 2017
  • ...It has one drawback, I haven't implemented a way of easily saving all that data effeciently yet. Just serializing it all takes 100kb or so per enemy compre ...uposed to give to me a double with something between 0-1 in each bin, when saving, i use only one byte for each bin, by a simple conversion to byte within a
    16 KB (2,789 words) - 05:52, 8 October 2009
  • * Create ''bots'' and ''data'' subdirectories and make sure you can write to them. * If you want to delete or mess with the data files, they're in the ''data'' subdirectory in a simple key=value format.
    4 KB (667 words) - 03:51, 13 August 2012
  • : It saves between rounds currently. I'm testing and working out the bugs for saving the Segmented Array between matches. :: Testing saving and loading of Segmented Data
    3 KB (471 words) - 21:25, 14 June 2009
  • About the strange results, did you clean both DT's data files before your test? I just ran a 500 round battle, Tron 1.5 won, DT 1.6 Btw, i´m trying SilverSurfer version 2.12 without any saving data. It is similar to version 2.07, that scored 2009.46... Let´s see the diffe
    12 KB (2,137 words) - 22:29, 7 September 2017
  • For saving past information to train our MLP. ...ty = (enemyVelocity * Math.sin(e.getHeadingRadians() - absBearing));//Some data
    7 KB (765 words) - 14:19, 11 August 2017
  • == Old Wiki: SavingDataHowTo or Saving/How == ...between rounds is to make your variables static. There is no need to save data to a file and retrieve it. You usually store the enemy information you coll
    17 KB (2,799 words) - 10:35, 1 July 2010
  • : Between rounds, it saves all the targeting, virtual guns, and Wave Surfing data, plus some general hit statistics (percentages and damages). Between matche ...alyzing GuessFactor data invented by [[Vic Stewart]], used in Dooki's data saving.
    6 KB (950 words) - 11:44, 22 August 2017
  • ...time, but I decided that there would not be enough concurrent loading and saving for it to be worth the added complexity. ...re RoboRunner is cleanly shut down before exiting RoboJogger, but I've had data loss at a time when I was absolutely sure RoboRunner was finished running,
    2 KB (444 words) - 22:06, 4 March 2013
  • ...3 released:''' Tweaked the distance control, slightly more agressive. Data saving enabled. ...v3.31 released:''' Finally found time for some tweaks, nothing major. Data saving disabled.
    16 KB (2,460 words) - 15:42, 18 November 2009
  • ** Re-enabled data saving. ** Data saving in gun is disabled. (This was a mistake, but I'll let it go and change it f
    41 KB (6,118 words) - 20:53, 20 May 2009
  • ...ng is saved between matches. (You tried fit GuessFactor Targeting and data saving in a MicroBot? =).
    3 KB (362 words) - 04:38, 18 August 2017
  • * [[Waves]], to collect the data. * [[Visit Count Stats]], accumulating data into simple int arrays.
    9 KB (1,055 words) - 18:34, 18 August 2017
  • ...ed some new targeting idea here, I'm happy with the movement for now. Data saving between battles postponed again.
    3 KB (405 words) - 22:27, 7 September 2017
  • ...Segment|Selecting Best Segment]] - [[/Smoothing|Smoothing and Decay]] - [[Saving]] When gathering data for a statistical operation, you will segment on one or more of these varia
    6 KB (758 words) - 11:23, 23 April 2024
  • ...ounds. Then you can simply design everything without worrying about saving data.
    4 KB (556 words) - 20:18, 12 August 2017
  • ...nd decoupled delta heading and velocity to decrease learning time. No data saving between games. No PMC specific optimisations.
    3 KB (398 words) - 19:48, 18 October 2009
  • * Saving stats That's beside the point Nat. A segment with 2 data points will always be a crappy segment no matter how you spin it. --[[User:
    6 KB (931 words) - 05:02, 4 March 2011
  • For data saving you might want to look at how CassiusClay chooses to do it to save space. Y ...ry encode data to save in the file name. But that was when I was into data saving more than I am today. Now I am more of a convict to [[User:ABC|ABC]]'s scho
    34 KB (5,823 words) - 06:51, 6 February 2011
  • ...I'll find room for them again sometime, but I had to make room for saving data, and colors and one other thing in the movement just sort of had to go.
    8 KB (1,283 words) - 22:34, 14 May 2009
  • ...tuation where the only way to compete is to use the interpreter. Preloaded data (like LittleBlackBook) also seems unfair to me, actually, but at least you ...years ago there was a vote on this and virtually everyone agreed that save data was okay, so LBB is in the clear in my view.
    11 KB (1,859 words) - 20:05, 3 January 2010
  • ...ate Point2Ds and pointing the gun at them, and Painting methods and saving data.
    4 KB (639 words) - 22:39, 14 June 2011
  • .... If we only save the data from the actual super nodes we might shrink the data size greatly. And this might also make the dynamic segmentation unecessary? ...is needed per se, but at least it would be interesting :-) without DS the data files could probably be smaller.
    28 KB (4,924 words) - 05:52, 8 October 2009
  • Between Matches: main GF gun data Wow, adding data saving between matches bumped Squirrel up over 50 places in the rumble! I didn't
    13 KB (2,032 words) - 11:21, 2 October 2017
  • ...elongs to Aleph too. The energy-management is bad too, let's see if the PM-data can help me to chose a good firepower... -- [[rozu]] ...n is that it will get the same rating as version 0.31 :). I refused to use data files (at least for this version) so I'll have to give up some points again
    18 KB (3,152 words) - 05:39, 8 October 2009
  • ...ver time, but now there is no special advantage given to a bot which saves data between battles.
    7 KB (1,222 words) - 21:12, 26 August 2011
  • ...uff. It seems to work better without it. This also saves a few bytes in my data directory. Still a top-10 bot in ER! Saving data pays much more in ER than it does in RoboRumble@Home
    7 KB (1,013 words) - 10:58, 3 October 2009
  • == When to update data to paint...? == ...t if necessary. If I use these methods in the onPaint() handler, then the data will be recalculated within the onPaint() handler, and be up-to-date when i
    13 KB (2,176 words) - 07:38, 10 June 2009
  • ** small fixes in my own robot data in wave stuff ** Disabled data saving
    13 KB (2,005 words) - 06:29, 11 August 2009
  • ...placing those four calls with wave.distanceToPoint(someOtherPoint) ends up saving 3 bytes; you are getting rid of 4 references to sourceLocation in your code ...that are not final), you pay one extra byte, so if you aren't saving *any* data between battles, initialize your variables in the run method or in your con
    12 KB (1,682 words) - 21:35, 6 January 2011
  • ...be a superset of the two. For an import I would just pull in all of ABC's data (plus the Elo rankings, it would be nice not to have to recalculate those) ...the two systems relatively in sync. Duplicate checker or not, if all that data gets imported and we want to import some updates later on, it might crush t
    12 KB (1,993 words) - 09:40, 22 May 2009
  • ...rnBot to come back I could gather more points. other improvements are file saving, to get better results the first rounds, also important might be that I adj ...e and there, a bugfix or two, a speed-optimization, and I ditched the data-saving feature:
    20 KB (3,091 words) - 16:54, 16 October 2009
  • ...dea. In a way, this is similar to how a lot of wave surfers organize their data for movement (I know [[WaveSerpent]], [[CassiusClay]], and [[Dookious]] do I so wanna try this now, darn me and not saving Eclipse's installer. Seraphim surfs like this, though its base code is dama
    6 KB (1,088 words) - 21:28, 28 August 2017
  • ...ach opponent between rounds, nothing between matches. I tried to add data saving and loading, but it was too big, so I used the space I had elsewhere.
    7 KB (1,117 words) - 04:40, 18 August 2017
  • ...ng tool to go with it in a few days time (it'll probably use the Flood 1.4 data format though... lazy. :p ) -- [[Jamougha]] It seems the grapher isn't receiving any data. The data is definitely there, because it get's displayed sometimes, and the only stu
    15 KB (2,715 words) - 23:06, 4 April 2011
  • ...conclusions just yet. I also just realized that ''both'' PW and DM do data saving... I'm actually not sure if that might throw off results or not (hopefully IIRC Raiko also saves data, so having 1000 battles in 1.6.1.4 vs. only 500 in Alpha9 would naturally f
    27 KB (4,410 words) - 15:27, 11 September 2009
  • ...]´s similar idea (credits to him). Special saving (more precise & smaller, saving only allHits) for [[HOT]]s.<br> 2.21 back, i must be missing something... faster reading data; compatible with JRE 1.3.1.<br>
    29 KB (3,966 words) - 10:31, 1 July 2010
  • Probably not what it means in graphics. =) [[Bee]] collects data into several stat buffers with different segmentations. These buffers are t ...re in the first one or two rounds. I came across it when implementing data saving/loading for BeeWT. It's about this function:
    18 KB (2,778 words) - 05:50, 8 October 2009
  • That got to 148, but i've added data saving now, so hopefully it will go up more. -- [[User:Tango|Tango]]
    7 KB (1,356 words) - 05:52, 8 October 2009
  • ...and something else for things like [[Selecting Fire Power]], [[Saving Gun Data]], [[Anti-Surfer Targeting]]. Then a page called "Targeting" like you descr ...nted as either one, like [[Anti-Surfer Targeting]] involving fast-decaying data. I think I'd like to just collapse all the subcategories, leaving just [[:C
    12 KB (1,851 words) - 18:46, 3 September 2011
  • ...7, 21.93. This is unacceptable variance. There is nothing in Ascendant's data directory, so I don't really know how to explain it. -- [[Simonton]] ...ing against CC, but that takes too long. However ... it's probably saving data, isn't it. That's bad. Running against Thorn right now for fast battles,
    12 KB (2,008 words) - 16:34, 13 July 2009
  • ...I'm guessing it would have made a huge difference, because LT/CT only use data at the time of fire. Just wondering, are you using a rollingAverage for you ...velocity, and weight it lower. And just to check, you are normalizing your data for each attribute to values between 0 and 1, not -1 and 1, right? Absolute
    15 KB (2,661 words) - 05:57, 8 October 2009
  • Added the score for [[Dookious]] 1.09 (with gun data saving off) over 30 seasons. -- [[Voidious]]
    8 KB (1,336 words) - 22:58, 25 January 2011
  • ...earwall' (2), ignoring the segmentation if there is not enough accumulated data. I would expect a score of about 70 in your situation. Do you evaluate whic ...ardly rolls the data at all, while the companion gun just replaces the the data in the bins as it arrives, thus rolling extremely fast if you like.) But if
    43 KB (7,787 words) - 09:48, 22 May 2009
  • ...on. The weighting all happens at data gathering time. Then when I read the data out, in smoothedVisits(), I simply add them together.</nowiki> ...tle advantage to CC, but SS always gets 1 or 2 pts given more time - saved data... -- [[User:Axe|Axe]]
    29 KB (4,972 words) - 08:07, 8 October 2009
  • ...o always seems to perform best when I turn it off and just use the minimum data comparisons. I think it just needs tweaking, because it should be so much m ...gun is set up so that I can tweak all sorts of parameters for the value of data, as well as the value of the individual axis (for example, segmentation on
    27 KB (4,777 words) - 04:14, 14 August 2009
  • .... In the XanderCat hybrid approach, it behaves more like VCS, in that the data is logged into a factor array, and that array is surfed in the GoTo style. '''Saving Data Between Battles?'''
    50 KB (7,463 words) - 01:32, 9 April 2017
  • ...ng loop, in fact, I don't even think it happens that often in most cases. Saving the last point is for later use in the risk function (if I did this update ...ee MeleeBullet.java). Then I make a new wave from the current segment and data.
    12 KB (2,139 words) - 22:04, 9 August 2017
  • Thanks for saving that for me. I like to see what ground I've touched. =) 2063 now with 296 b ...s parameter to worry about! CC will now try to outrank RaikoMX without any data on disk. -- [[User:PEZ|PEZ]]
    25 KB (4,463 words) - 05:50, 8 October 2009
  • Data is from ScruchiPu ploted using RobocodeGLV014. The green dots are the predi Yes, the results are for the first 50 matches (no data stored previously). It takes no more than 10 round to have a good aiming ag
    32 KB (5,698 words) - 05:51, 8 October 2009

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