Difference between revisions of "Talk:Midboss"

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(Tangible gains from a 5 minute change?)
 
(poor Ahab)
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"Ahab is stuck at sea in shark infested waters" <<< Ahab is dead now, even he survived from the battle White Whale, because whaling was in 1800s. But this make me laugh for a good while. --[[User:Nat|<span style="color:#099;">Nat</span>]] [[User talk:Nat|<span style="color:#0a5;">Pavasant</span>]] 11:35, 10 January 2010 (UTC)
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= Version 1d =
 
= Version 1d =
 
Well... this is a refreshing surprise... it looks like 1d is gaining a few spots over 1c, and all I did was the following:<br />
 
Well... this is a refreshing surprise... it looks like 1d is gaining a few spots over 1c, and all I did was the following:<br />

Revision as of 13:35, 10 January 2010

"Ahab is stuck at sea in shark infested waters" <<< Ahab is dead now, even he survived from the battle White Whale, because whaling was in 1800s. But this make me laugh for a good while. --Nat Pavasant 11:35, 10 January 2010 (UTC)

Version 1d

Well... this is a refreshing surprise... it looks like 1d is gaining a few spots over 1c, and all I did was the following:
add

add(Dimension.ADVANCINGV,	true,	-8, 0, 8);
add(Dimension.BFT,		true,	0, 30, 60, 95);

to

add(Dimension.DISTANCE,		true,	75, 225, 375, 525, 675);
add(Dimension.LATERALV,		true,	0, 1, 2.5, 5, 7.5);
add(Dimension.ACCEL,		true,	-0.5, 0, 0.5);
add(Dimension.VCHANGETIME,	true,	0.0, 0.2, 0.5, 0.95, 1.6);
add(Dimension.FWALL,		true,	0.05, 0.25, 0.45, 0.65, 0.85, 0.95);
add(Dimension.BWALL,		true,	0.175, 0.875);

I find this particularly funny because I found similar things to not help when I made SaphireEdge long ago. Of course, the reason I decided to try adding those segments, is because I felt they would come much more strongly into play once my own bot is moving, which doesn't happen during targeting tests.

It's been far too long since I've seen tangible gains from a 5 minute change... :) --Rednaxela 07:32, 10 January 2010 (UTC)