Difference between revisions of "Talk:Singlemode Challenge"

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(new challenge, please comment)
 
(some thoughts)
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* Your index is calculate by ((one-on-one aps/100) + (melee aps/100)) / 2
 
* Your index is calculate by ((one-on-one aps/100) + (melee aps/100)) / 2
 
What do you think? &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 16:13, 28 April 2009 (UTC)
 
What do you think? &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 16:13, 28 April 2009 (UTC)
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I can relate to the general spirit of this, but I see a few issues with really doing it:
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* It's very hard to define "one system". I think a restriction like that needs to be much more explicit. For instance, I view Dooki's gun system as "two guns". But you could easily view it as one, and I could also code it to seem more like one (using dynamic weights or some such).
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* APS in the Rumble isn't a consistent score over time, since the score for the same bot changes as bots are entered and removed. ELO or Glicko-2 might be more stable over long-term, but I'm not sure. The [[RRGunChallenge]] used ELO. I think whatever it is, only recent scores will be relevant if it's in the rumbles.
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* Not everyone likes to make their bots open source, but to really enforce the rules of this challenge, they would need to. This one isn't a huge deal, as I think the Honor System would work just fine around here, but still worth mentioning.
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--[[User:Voidious|Voidious]] 14:06, 29 April 2009 (UTC)

Revision as of 16:06, 29 April 2009

I thought about this challenge for a while. Here what I come up with this challenge:

  • Challenger must be able to fight in one-on-one/melee.
  • Challenger is allowed to have only one gun/movement system.
    • This mean you can't change movement or gun depend on battle size.
    • But you are allowed to use wave surfing with flattener or virtual gun system as long as they not depend on battle size.
    • But you are allowed to tune minor thing depend on battle sizes. (such as some segment weight, or change few segments like Logic or Coriantumr)
  • Put your robot in both roborumble and meleerumble, the result must be megabot.
  • Your index is calculate by ((one-on-one aps/100) + (melee aps/100)) / 2

What do you think? » Nat | Talk » 16:13, 28 April 2009 (UTC)

I can relate to the general spirit of this, but I see a few issues with really doing it:

  • It's very hard to define "one system". I think a restriction like that needs to be much more explicit. For instance, I view Dooki's gun system as "two guns". But you could easily view it as one, and I could also code it to seem more like one (using dynamic weights or some such).
  • APS in the Rumble isn't a consistent score over time, since the score for the same bot changes as bots are entered and removed. ELO or Glicko-2 might be more stable over long-term, but I'm not sure. The RRGunChallenge used ELO. I think whatever it is, only recent scores will be relevant if it's in the rumbles.
  • Not everyone likes to make their bots open source, but to really enforce the rules of this challenge, they would need to. This one isn't a huge deal, as I think the Honor System would work just fine around here, but still worth mentioning.

--Voidious 14:06, 29 April 2009 (UTC)