Performance Enhancing Bug

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I've wondered about a random targeting scheme that only shoots within precise MEA. Have you tested that vs. your anti-surfer?

Skilgannon (talk)18:44, 9 May 2013

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Return to Thread:Talk:Anti-Surfer Targeting/Performance Enhancing Bug/reply (15).

 

I've found myself wondering about the reverse recently... if a sufficiently advanced (I have some tricks in mind...) random-movement surfer (note, not active flattener) could outperform usual methods against some of the strongest anti-surfer targeting that a few bots have...

Rednaxela (talk)21:39, 9 May 2013

This I actually have spent a substantial amount of time working on. All sorts of extra randomization of surfing stats, fully random surf stats that get completely regenerated each time you get hit, or every so often, mixes of random and normal surf stats and flatteners, and so on. I thought a totally new movement profile every time you get hit would have a lot of potential, but I just didn't get it close to outperforming my existing stuff.

Voidious (talk)21:42, 9 May 2013