Difference between revisions of "Thread:Talk:BeepBoop/Version History/Future Gunheat Waves & active bullet shadowing/reply (3)"
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Latest revision as of 01:43, 27 February 2024
I did try that out a while ago before I implemented active shadowing. Yes, sampling instead of taking the argmax guess factor for the anti-surfer gun slightly improved scores in battles of BeepBoop vs itself. However, I didn't include it in a released version because scores dropped against weaker surfers, so the change didn't improve APS.