Rerun of Pairings

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Revision as of 31 March 2013 at 19:54.
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Rerun of Pairings

I see quite a few robots that haven't changed are re-running pairings today as if they had new versions. Any idea why that is?

    Skotty16:23, 30 March 2013

    Looking into it myself. From what I can tell a bunch of battles didn't load into the Batch Rankings, so it assumed that they didn't exist and pulled them from the participants scores list. They've been slowly added back by clients over the last few hours.

    I've removed the section of code that removed the battles from the Batch Rankings, but that is just putting a bandaid over the problem. I'll have to look deeper to see what caused them not to load in the first place.

      Skilgannon16:30, 30 March 2013
       

      Looks like half of General 1v1 has incomplete pairings now. Should I put my clients into overdrive to fix it, or am I making it worse by running clients because of some bug?

        Voidious18:45, 31 March 2013
         

        Running a bunch of clients isn't going to make it any worse, from what I can tell it was a once-off problem to do with the backend instance being unable to load data. I've removed the mechanism it used to remove the bots, but I'm still not sure (and may never know) why it happened.

        I've also just identified a bottleneck/threadlock which will severely limit the ability to upload from multiple clients at once without increasing upload latency to where it will spawn new server instances and cause my quota to be hit again, but I have a fix for that which I'll implement and test tomorrow. The load right now seems pretty healthy though, I see in the logs uploads from you, MN and Wompi, thanks guys. I'll let you know when you can unleash the full power of your machine(s) =).

          Skilgannon21:54, 31 March 2013