Difference between revisions of "Thread:Talk:Main Page/Virtual bullet doesn't line up with real bullets/reply (10)"
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| Line 3: | Line 3: | ||
Here's what I roughly have: | Here's what I roughly have: | ||
| − | while (true){ | + | while (true){ |
| − | + | if (getGunHeat() == 0.0){ | |
| − | + | fireVirtualBullet(enemyCurrentAbsoluteBearing); // Just use Head on targeting as an example because it's simple | |
| − | + | fire(2); | |
| + | } | ||
| + | |||
| + | turnGunRightRadians(enemyRelativeGunHeading); | ||
} | } | ||
| − | |||
| − | |||
| − | |||
I know this would be wrong. I just don't know how to fix it =S | I know this would be wrong. I just don't know how to fix it =S | ||
Revision as of 04:04, 5 October 2011
Wait i'm not sure if i understand what you mean by the next tick's position. How do I accomplish that?
Here's what I roughly have:
while (true){
if (getGunHeat() == 0.0){
fireVirtualBullet(enemyCurrentAbsoluteBearing); // Just use Head on targeting as an example because it's simple
fire(2);
}
turnGunRightRadians(enemyRelativeGunHeading); }
I know this would be wrong. I just don't know how to fix it =S