Virtual bullet doesn't line up with real bullets

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Wait i'm not sure if i understand what you mean by the next tick's position. How do I accomplish that?

Here's what I roughly have:

   while (true){
       if (getGunHeat() == 0.0){
           fireVirtualBullet(enemyCurrentAbsoluteBearing); // Just use Head on targeting as an example because it's simple
           fire(2);
       }
   
       turnGunRightRadians(enemyRelativeGunHeading);
   }

I know this would be wrong. I just don't know how to fix it =S

Ultimatebuster03:03, 5 October 2011
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