Difference between revisions of "Thread:Talk:Neuromancer/Melee WaveSuffering"

From Robowiki
Jump to navigation Jump to search
(New thread: Melee WaveSuffering)
 
(No difference)

Latest revision as of 11:19, 24 August 2012

I just want to say, if you thought 1v1 WaveSuffering was bad, melee is on a whole different level. For instance, in 1v1 the changes I made from 1.1 to 1.2 would probably boost my score by over 1%, but in melee it got lost in the noise. I've done a major restructure to allow me to keep post-scantime-interpolated snapshots of where everybody is on the battlefield, and to let my wavesurfing get updated by it to use the improved wave centres, enemy locations at fire etc. As far as I can tell everything is working perfectly, but it now tanks fairly horribly against simple targeters outside of the 1v1 context.