Difference between revisions of "Thread:Talk:Neuromancer/Version History/Tradeoff between Survical and APS"

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Sorry to hear that the recent experiment on bullet power does not improve performance. Anyway, my research gives me similar result — it seems that, when you are in significant disadvantage, the best chioce is to bet on bullet power, which also prevents opponent from scoring as well. But when you are in little advantage — the best choice is to keep that.
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Sorry to hear that the recent experiment on bullet power does not improve performance. Anyway, my research gives me similar result — it seems that, when you are in significant disadvantage, the best chioce is to bet on bullet damage, which also prevents opponent from scoring as well. But when you are in little advantage — the best choice is to keep that.

Revision as of 02:55, 3 October 2017

Sorry to hear that the recent experiment on bullet power does not improve performance. Anyway, my research gives me similar result — it seems that, when you are in significant disadvantage, the best chioce is to bet on bullet damage, which also prevents opponent from scoring as well. But when you are in little advantage — the best choice is to keep that.