Randomized surfing

Jump to navigation Jump to search
Revision as of 23 October 2013 at 23:48.
The highlighted comment was created in this revision.

Randomized surfing

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Edit: Might be more accurate to say I've played with adding it to my Flattener.

    Voidious (talk)03:58, 23 October 2013

    Yeah, my attempts always did worse as well.

      Chase08:51, 23 October 2013
       

      I still feel like there's more potential for randomness in surfing than has been seen in use to-date. Specifically, I have plans I've yet to try regarding what I'd call an "obsucated goto" movement to be used as part of surfing. Despite efforts I've heard of thus far being unsuccessful I have a feeling that against the strongest targeting systems out there, a well-designed "pure random" movement with "obfuscated goto paths" (important!) might at least perform around the same as surfing/flattening systems.

        Rednaxela (talk)01:48, 24 October 2013