Difference between revisions of "Thread:Talk:Polylunar/Guaranteed Hit?/reply"

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max escape angle never changes for the same bullet power, and bot wdith in radians is roughly 18 / distance. Then, as long as the distance is close enough, random hit rate can be close enough to 1, making a hit guaranteed.
 
max escape angle never changes for the same bullet power, and bot wdith in radians is roughly 18 / distance. Then, as long as the distance is close enough, random hit rate can be close enough to 1, making a hit guaranteed.
  
note that the actual hit rate formula is harder to calc when edge cases is considered, but the main factors affecting hit rate is still covered.
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note that the actual hit rate formula is harder to calc when edge cases are considered, but the main factors affecting hit rate are still covered.

Latest revision as of 03:43, 24 July 2018

hit rate of max escape angle based random targeting is roughly bot width in radians / max escape angle

max escape angle never changes for the same bullet power, and bot wdith in radians is roughly 18 / distance. Then, as long as the distance is close enough, random hit rate can be close enough to 1, making a hit guaranteed.

note that the actual hit rate formula is harder to calc when edge cases are considered, but the main factors affecting hit rate are still covered.