Difference between revisions of "Thread:Talk:Robocode/Game Physics/robocode.Bullet instances not being synchronized/reply (5)"

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(No difference)

Latest revision as of 20:10, 11 February 2013

I'm actually using it as a pass-through between my gun and movement so that I can mark the enemy waves with the correct shadows. I could always make a class that has bullet power, firetime and initial fire location, but that's essentially what the Bullet object already is so I thought I'd rather just use the built-in one =) A bit of my codesize-restricted mindset weighing in, perhaps.