No last survivor bonus being given

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Revision as of 14 August 2013 at 16:55.
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No last survivor bonus being given

I've been running some battle recently and only just noticed that the last survivor bonus always seems to be 0. No matter how many wins a robot has. Is this a bug or a new version of the scoring? This is sometimes lowering the final score of some bots by a considerable amount.

A battle where no last survivor bonus is being awarded

    --Maribo (talk) 21:23, 11 August 2013 (UTC)23:23, 11 August 2013

    Looks like a bug. Have you tried previous versions to see when it started?

      MN (talk)21:33, 12 August 2013

      Just tried 1.8.1.0 and 1.7.3.5. The bug is there is 1.8.1.0, but in 1.7.3.5, the scores are correctly given.

        Maribo (talk)22:27, 12 August 2013

        You should post the bug in sourceforge.

        And we might have to reset the rumble later.

          MN (talk)16:36, 13 August 2013
           

          Yeah, please do report the bug. We use 1.8.1.0 in the rumble. I wonder if/how much this affects the Melee/Teams rankings... But it shouldn't affect 1v1 since the % score is the same whether you get 50 or 60 for a 1st (as long as you get 0 for a 2nd).

            Voidious (talk)17:02, 13 August 2013

            In 1v1, % score benefits survivalists slightly less if survival bonus is not taken in account.

            % score is: (winnerSurvBonus + winnerOtherScores) / (winnerSurvBonus + winnerOtherScores + loserOtherscores)

            Assuming the loser scored more than zero, the denominator is always higher than the numerator, and higher surv bonus increases % score.

            Only Twin Duel will remain the same, since it uses survival 1sts alone.

              MN (talk)18:13, 13 August 2013

              Oh, you're right of course. It won't affect "Survival" score in 1v1 is what I was thinking about, but it will affect regular score.

                Voidious (talk)18:15, 13 August 2013

                This would explain the drop in APS in the melee top bots when we switched to 1.8.1.0. A reset wouldn't be a bad thing necessarily once this is fixed, and Robowiki/rumble seems a bit slow anyway at the moment.

                  Skilgannon (talk)17:44, 14 August 2013

                  It might be a good time for me to open my custom rumble client. It still has a bunch of hardcoded behaviour where it shouldn´t though.

                    MN (talk)18:21, 14 August 2013
                     
                     
                     

                    I have reported the bug and it looks like fnl is working on it.

                      Maribo (talk)18:55, 14 August 2013