Taking your own movement into account when targeting?
← Thread:Talk:Scalar/Version History/Taking your own movement into account when targeting?/reply (3)
In those situations of predicting my own movement I always wonder about two cases:
1. true surfing, not sure about my own movement 2. new data coming, decisions changing, but the bullet will be already fired, I cannot regret (this should not be that impactful, though)
I like this approach, the PIF thing would be like the simulation of lateral velocity 1v1 string matchers use, but on top of a more complex curve instead of a circle.
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Return to Thread:Talk:Scalar/Version History/Taking your own movement into account when targeting?/reply (6).
If the optimal point is somewhere between my current point and moving full speed clockwise, for example, I really don't know the intersection point if I allow hitting the brakes. I know the direction, though, which is sufficiently relevant to do some reasonable approximation, which is OK for this use case IMO.
You can always play your own movement forward right? Although that's too expensive. Anyway, some fast approximation is ok, e.g. Your movement is moving mostly in that direction, and it should be safe to always use that direction instead as approximation, as what you said, you know the overall direction ;)