Difference between revisions of "Thread:Talk:ScalarBot/Version History/how to build a good test bed?/reply (12)"

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So only record gun waves seems ok? And IMO the gun prediction of each wave can be evaluated immediately, since the result is already known. btw, are you optimizing hit rate overall (e.g. total hit / total fire of all battles) or robocode score? (e.g. average bullet damage per battle). I think the lattar should be better when bullet power selection is also evaluated (or when it is not disabled). But since in real battles hit/miss will also affect total waves per round, that would be inaccurate for recorded battles. So how do you deal with bullet power? imo using the recorded ones sound reasonable, although not perfect.
 
So only record gun waves seems ok? And IMO the gun prediction of each wave can be evaluated immediately, since the result is already known. btw, are you optimizing hit rate overall (e.g. total hit / total fire of all battles) or robocode score? (e.g. average bullet damage per battle). I think the lattar should be better when bullet power selection is also evaluated (or when it is not disabled). But since in real battles hit/miss will also affect total waves per round, that would be inaccurate for recorded battles. So how do you deal with bullet power? imo using the recorded ones sound reasonable, although not perfect.
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The difference between evaluating overall hit rate and average bullet damage per battle is interesting. Seems that the latter will weight on damage per bullet. Also when comparing average hit rate per battle with overall hitrate, the former will weight on bullets fired per battle.

Revision as of 10:08, 28 September 2017

So only record gun waves seems ok? And IMO the gun prediction of each wave can be evaluated immediately, since the result is already known. btw, are you optimizing hit rate overall (e.g. total hit / total fire of all battles) or robocode score? (e.g. average bullet damage per battle). I think the lattar should be better when bullet power selection is also evaluated (or when it is not disabled). But since in real battles hit/miss will also affect total waves per round, that would be inaccurate for recorded battles. So how do you deal with bullet power? imo using the recorded ones sound reasonable, although not perfect.

The difference between evaluating overall hit rate and average bullet damage per battle is interesting. Seems that the latter will weight on damage per bullet. Also when comparing average hit rate per battle with overall hitrate, the former will weight on bullets fired per battle.