Bullet Damage Calculation

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Revision as of 25 August 2017 at 08:18.
This is the thread's initial revision.

Bullet Damage Calculation

As I know bullet damage is equal to 4 * BULLET_POWER + 2 * max(0, BULLET_POWER - 1). Why is it 4 * BULLET_POWER here?

    Dsekercioglu (talk)10:18, 25 August 2017