Difference between revisions of "Thread:Talk:XanderCat/Code size records/reply (6)"

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Heh, after Garm DrussGT comes in second =) I suspect it's because I have several [[Precise Prediction]] methods, my pixel-perfect [[Precise Intersection]] ones for first wave calculations and my high-speed ones for second wave calculations, and then I still have all of the code for the precise predictions which tracked when an enemy would fire and what segments they would see even though they aren't being called. Also, all of those buffers that are hard coded add ~17000 codesize.  
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Heh, after Garm DrussGT comes in second =) I suspect it's because I have several [[Precise Prediction]] methods, my pixel-perfect [[Waves/Precise Intersection]] ones for first wave calculations and my high-speed ones for second wave calculations, and then I still have all of the code for the precise predictions which tracked when an enemy would fire and what segments they would see even though they aren't being called. Also, all of those buffers that are hard coded add ~17000 codesize.  
  
 
I was looking into building an AS gun using spectral clustering, and when I packaged it, it pulled in the entire Colt library, which brought DrussGT to 217374 codesize bytes and 760KB of jar file! Needless to say, I started looking at other matrix libraries...
 
I was looking into building an AS gun using spectral clustering, and when I packaged it, it pulled in the entire Colt library, which brought DrussGT to 217374 codesize bytes and 760KB of jar file! Needless to say, I started looking at other matrix libraries...

Latest revision as of 11:42, 9 February 2013

Heh, after Garm DrussGT comes in second =) I suspect it's because I have several Precise Prediction methods, my pixel-perfect Waves/Precise Intersection ones for first wave calculations and my high-speed ones for second wave calculations, and then I still have all of the code for the precise predictions which tracked when an enemy would fire and what segments they would see even though they aren't being called. Also, all of those buffers that are hard coded add ~17000 codesize.

I was looking into building an AS gun using spectral clustering, and when I packaged it, it pulled in the entire Colt library, which brought DrussGT to 217374 codesize bytes and 760KB of jar file! Needless to say, I started looking at other matrix libraries...