Revisit

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Revision as of 3 October 2013 at 01:42.
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This morning for some odd reason I decided to work on this again. Now JOGL is dead. So switched over to LWJGL and began a rewrite.

I figure most people would rather avoid 3D rotations if they could help it. So I am considering a redesign that does away with almost all the rotations. Meaning you can move in any direction. There would be no forward or backward.

Would that be more interesting?

    Chase21:04, 13 February 2013

    In general, I think anything that simplifies the 3Dness is a good idea. I feel like even the trig required for Robocode-like games is a barrier to entry for many folks, and 3D makes that even tougher.

    I was actually just thinking about this re: Roboflight the other day. For instance, Quake brought "true 3D", but the gameplay was not dominated by it. Something like Descent was totally 3D, which was pretty cool, but also a bit jarring.

      Voidious21:09, 13 February 2013
       

      Glad to hear it. It actually simplifies the engine a bit too. Of course I still had to muck about in rotations for the camera. But I see no reason why I should force quaternions on anyone else.

        Chase21:14, 13 February 2013
         

        Here is a small sample I did using the current (revised) api. It is basically the RF version of walls. What is more, not a 3d rotation in sight.

        https://gist.github.com/Chase-san/4132e0696156d64ca7c5

          Chase13:57, 14 February 2013
           

          Saw Roboflight for the first time now. Interesting concept.

          I would like if robots mimic some kind of air/space vehicle people are familiar with. Like Robocode robots mimic tanks.

            MN (talk)04:17, 2 October 2013

            It is kind of shocking how many programming games stick with tanks. I can appreciate keeping it simple - manually controlling a real aircraft in 3D would be pretty challenging, before even getting to any strategy or learning. But I'm sure controlling a real tank would be challenging too.

              Voidious (talk)17:20, 2 October 2013
               

              Maybe helicopters? But I don't know where thrust would fit.

                MN (talk)00:27, 3 October 2013

                Actually I sort of made it kind of a zero-g 3D based system. The old version was going to be an actual flight based system, I even had front-back, rotation and so forth.

                But I decided for a game that is suppose to be fun to play, that it wouldn't be with that. I removed all concept of front, back, top, bottom, left and right to simplify things.

                  Chase03:42, 3 October 2013