Difference between revisions of "Thread:User talk:Kev/BeepBoop seems to be losing ~1.5 APS/reply (8)"

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Look at BeepBoop against reeder.colin.WallGuy3, it gets APS 81.28 instead of 98 APS with 4 battles. You can consider this as 3x 98 APS and 1x 30 APS. What happened when it gets 30 APS? I can only imagine a heavily loaded machine with much longer computation time than usual.
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Look at BeepBoop against [http://web.archive.org/web/20230206080637/http://literumble.appspot.com/BotDetails?game=roborumble&name=kc.mega.BeepBoop%201.21a reeder.colin.WallGuy3], it gets APS 81.28 instead of 98 APS with 4 battles. You can consider this as 3x 98 APS and 1x 30 APS. What happened when it gets 30 APS? I can only imagine a heavily loaded machine with much longer computation time than usual.

Revision as of 10:08, 6 February 2023

Look at BeepBoop against reeder.colin.WallGuy3, it gets APS 81.28 instead of 98 APS with 4 battles. You can consider this as 3x 98 APS and 1x 30 APS. What happened when it gets 30 APS? I can only imagine a heavily loaded machine with much longer computation time than usual.