Hard-coded segmentation

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I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Voidious (talk)17:20, 6 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Skilgannon (talk)17:33, 6 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Rednaxela (talk)17:38, 6 December 2013
 

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Voidious (talk)17:50, 6 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

MN (talk)01:23, 7 December 2013
 

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Chase05:56, 7 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

MN (talk)19:40, 7 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Rednaxela (talk)20:00, 7 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

MN (talk)18:57, 8 December 2013
 

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

MN (talk)19:01, 8 December 2013
 
 
 

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Straw (talk)00:28, 9 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Rednaxela (talk)03:15, 9 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Straw (talk)05:53, 9 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

MN (talk)13:14, 9 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Straw (talk)05:17, 10 December 2013
 
 
 
 
 
 

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

MN (talk)17:37, 6 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

Rednaxela (talk)17:44, 6 December 2013

I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

MN (talk)17:49, 6 December 2013
 
 
 
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