what's the secret to making a good robot in robocode
← Thread:User talk:Tmservo/what's the secret to making a good robot in robocode/reply (4)
To quote Skilgannon (slightly out of context):
"I'm good at producing a top scoring bot, I'm not arguing that, but I'm better at optimising code so it runs quickly/small and then just using a feature 10x more than anybody else ever has before. Examples are the 100+ buffers in DrussGT, surf-absolutely-everybody in Neuromancer, multiple-choice pattern matching in Toorkild. We'd already had multiple buffers, melee surfing, micro pattern matching, non-micro multiple-choice pattern matching, so nothing I did was really new, I just squeezed every last drop of performance out that it had to give. I guess my real claim to fame is variable-distance Stop-And-Go, the rest is my interpretation of the wealth of knowledge already available on the wiki =) I guess the moral of the story is to think big!"
There is a lot more to DrussGT than simply a bunch of buffers.
I think multiple buffers are the weakest part of DrussGT. Replacing the bins with k-NN search in movement would make it even stronger.
State of the art go-to surfing, anti-pattern matching, flattener, surf 2 waves, wall smoothing, super strong dynamic clustering gun, data decay, anti-surfer gun, genetic tuning, precise MEA, gun heat waves, super survivalist energy management, bullet shadows...
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Return to Thread:User talk:Tmservo/what's the secret to making a good robot in robocode/reply (7).
Kicking myself for missing the chance to link to a much cooler post about Survivorship Bias. :-)