Aristocles/Version History

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AristoclesVersion History - RRGC - Archived Talk 20090501

  • February 23 2004 - 0.3.7 released
    • Added time-since-deccelaration segmentation
    • Fixed a quite large bug in the gun
    • (Don't know which of those changes made the improvement, but improvement it is.)
    • Now exactly 749 bytes in CodeSize. And even Kawigi had a hard time finding bytes to save. I guess any future improvements will come from movement changes. =)
  • February 22 2004 - 0.3.6 released
    • Targeting tweaks.
  • February 15 2004 - 0.3.5 released
    • Tweaked EnergyManagement
  • February 15 2004 - 0.3.4 released
    • Added real wall segmentation.
    • Tweak the head-on-fire avoidance some. Now better exploits head-on targeters. But instead gives too many hits for free to other bots... I just wish i could fit the MusashiTrick!
  • February 14 2004 - 0.3.3 released
    • Well, bin smoothing the way i did it didn't work at all! It's now gone.
    • Added acceleration/decceleration segmentation
    • Added VertiLeach-like segmentation on Y axis coordinates. The idea was to get some kind of wall segmentation cheap.
  • February 14 2004 - 0.3.2 released
    • Added BinSmoothing (or rather a form of VisitCountsDynamic). I don't really expect this to improve performance. All my previous attempts at bin smoothing have been disappointing. But if it doesn't lower the performance too much, I'll let it stay. Since this might be the first micro ever with this feature. =)
    • The change actually shrunk Aristocles with 17 bytes. Which means I now have 17 bytes to play with. Any suggestions on what to do with them are welcome!
  • February 14 2004 - 0.3.1 released
    • Shrunk my Wave code using a simplification I found in RaikoMicro.
    • Used the bytes to take my EnergyManagement a step further.
    • Tweaked the movement.
  • February 12 2004 - 0.3.0 released
    • More survivalistic EnergyManagement
  • February 11 2004 - 0.2.9 released
    • Movement tuning. (Gained 10 points in general rumble and lost points in micro...)
  • February 10 2004 - 0.2.8 released
    • Now the gun should work better against stop-and-go movement.
    • Had to hard code the battle field dimensions to fit the fix. I was 1 byte short. I'll try to find that byte somewhere else so that this bot doesn't make a fool of itself on PointBlank arenas.
    • 0.2.8 introduced a bug that costed me 4 more bytes to fix in 0.2.8.1. So that 800x600 arena might stay hard coded a while more ...
  • February 10 2004 - 0.2.7 released
    • Fixed the gun bug and tweaked the movement some.
  • February 9 2004 - 0.2.6 released
    • I though I had gotten it right this time and was looking forward to a #2 micro spot. But something is badly wrong! [Tityus]] got 94% against it.... If someone sees Aristiocles misbehave and has a clue what's wrong, please let me know.
  • Febuary 8 2004 - 0.2.5 released
    • Changed movement reverse-factor strategy.
    • Added velocity segmentation to the gun
  • Febuary 7 2004 - 0.2.4 released
    • GuessFactorTargeting gun back.
  • January 10 2004 - Version 0.2.2 released
    • Now uses Tityus movement with MusashiTrick added.
    • The GuessFactorTargeting doesn't fit any more so now it's RandomTargeting instead. And...
    • Colors!! I'm pretty satisfied with the colors of this bot. Might start using them for one of my more serious warriors. =)
  • December 31 2003 - Version 0.2 released.
    • Thanks to Jim who helped me find 22 bytes to save and I could use it to improve the movement. Hopefully I have done so.
    • Now the gun is on its own. The movement no longer tries to fixate the distance.
  • December 30 2003 - Version 0.1 released.
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