ScalarN/Version History

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  • 0.011d.166 (November 06, 2018)
    • RoboRumble ‒ APS: 90.65% (2nd), PL: 1155-0 (1st), Survival: 97.63%
    • Rework good power
  • 0.011d.165 (November 05, 2018)
    • RoboRumble ‒ APS: 90.67% (2nd), PL: 1155-0 (1st), Survival: 97.64%
    • minor fix
  • 0.011d.163 (October 22, 2018)
    • RoboRumble ‒ APS: 90.67% (2nd), PL: 1155-0 (1st), Survival: 97.64%
    • Tune against rammers
  • 0.011d.162 (October 19, 2018)
    • RoboRumble ‒ APS: 90.56% (2nd), PL: 1155-0 (1st), Survival: 97.57%
    • Use weighted hit rate instead of normalized hit rate for flattener threshold.
    • Killed by close fighters.
  • 0.011d.160 (October 14, 2018)
    • RoboRumble ‒ APS: 90.55% (2nd), PL: 1152-3 (3rd), Survival: 97.51%
    • Add a flattener. Very conservative now.
  • 0.011d.149 (October 06, 2018)
    • RoboRumble ‒ APS: 90.4% (3rd), PL: 1152-3 (3rd), Survival: 97.32%
    • Exactly the same as 0.011d.148
  • 0.011d.148 (October 03, 2018)
    • RoboRumble ‒ APS: 90.4% (3rd), PL: 1152-3 (3rd), Survival: 97.35%
    • Exploit x.y5 bug
  • 0.011d.147 (October 01, 2018)
    • RoboRumble ‒ APS: 90.24% (3rd), PL: 1152-3 (3rd), Survival: 97.21%
    • Fix virtual gun rating
    • Bias toward Main gun
    • Helped TCRM score a lot, but decreased APS/Survival a little.
  • 0.011d.145 (September 30, 2018)
    • RoboRumble ‒ APS: 90.26% (3rd), PL: 1152-3 (3rd), Survival: 97.21%
    • Add an AS gun
    • Very simple and messy virtual gun
  • 0.011d.138 (September 25, 2018)
    • RoboRumble ‒ APS: 90.05% (3rd), PL: 1151-4 (5th), Survival: 97%
    • ignore shadowed surf gfs completely
    • try exp kernal density
  • 0.011d.124 (September 24, 2018)
    • RoboRumble ‒ APS: 90.01% (3rd), PL: 1150-5 (6th), Survival: 96.91%
    • enable passive bullet shadow
  • 0.011d.122 (September 23, 2018)
    • RoboRumble ‒ APS: 88.84% (4th), PL: 1141-14 (14th), Survival: 95.75%
    • use legacy bot width and precise intersection mid
  • 0.011d.121 (September 23, 2018)
    • RoboRumble ‒ APS: 88.59% (5th), PL: 1139-16 (14th), Survival: 95.7%
    • use precise intersection in surf
    • surf next wave earlier
  • 0.011d.115 (September 21, 2018)
    • RoboRumble ‒ APS: 88.65% (5th), PL: 1139-16 (14th), Survival: 95.6%
    • add more 1nn view (most recent & all)
  • 0.011d.113 (September 21, 2018)
    • RoboRumble ‒ APS: 88.28% (7th), PL: 1131-24 (22nd), Survival: 95.23%
    • add more 1nn view (recent 20)
  • 0.011d.107 (September 20, 2018)
    • RoboRumble ‒ APS: 88.52% (5th), PL: 1139-16 (14th), Survival: 95.52%
    • Faster decay in movement; add more 1nn tree
  • 0.011d.96 (September 16, 2018)
    • RoboRumble ‒ APS: 88.52% (5th), PL: 1137-18 (16th), Survival: 95.45%
    • Only match enemy power when far away
    • Detect rammers and increase anti-rammer power distance threshold
  • 0.011d.92 (September 16, 2018)
    • RoboRumble ‒ APS: 88.33% (7th), PL: 1138-17 (15th), Survival: 95.27%
    • Tune gun
      • Special handling of disabled bots
      • Match rolling average enemy power
      • Only match enemy power when I'm not doing good
      • Undercut power even earlier
  • 0.011d.91 (September 15, 2018)
    • RoboRumble ‒ APS: 88.16% (9th), PL: 1140-15 (14th), Survival: 94.83%
    • Add more good power tiers
  • 0.011d.90 (September 15, 2018)
    • RoboRumble ‒ APS: 87.88% (9th), PL: 1138-17 (15th), Survival: 95.34%
    • Tune energy management
      • Use 0.1 power earlier
      • Match lower enemy power
      • Round to nearest “good power” (with optimal damage per tick/energy)
      • Undercut power earlier
  • 0.011d.87 (September 15, 2018)
    • RoboRumble ‒ APS: 88% (9th), PL: 1134-21 (21st), Survival: 93.17%
    • Use precise intersection in gun; tune for TC score
  • 0.011d.80 (September 10, 2018)
    • RoboRumble ‒ APS: 87.72% (9th), PL: 1130-25 (22nd), Survival: 92.82%
    • Tune against rambots: fire 3.0 when near; cut precise gf to [-1, +1].
  • 0.011d.78 (September 09, 2018)
    • RoboRumble ‒ APS: 87.18% (11th), PL: 1132-23 (22nd), Survival: 92.16%
    • finally N gets a vivid color
    • add a duel gun
    • tune mc2k7
  • 0.011c.32 (September 06, 2018)
    • RoboRumble ‒ APS: 86.55% (13th), PL: 1125-30 (26th), Survival: 91.37%
    • Tune for MC2k7
      • Surf multiple trees like ScalarBot!
    • Vote 14.06 (2nd) after ShieldNext
  • 0.011c (September 02, 2018)
    • RoboRumble ‒ APS: 84.71% (25th), PL: 1117-38 (35th), Survival: 89.7%
    • 1v1 release
      • Delay pif waves until hit
      • Update waves on new bullet recorded
      • Detect wall damage in 1v1 and melee
      • Very simple surf tree
  • 0.011a (August 29, 2018)
    • MeleeRumble ‒ APS: 71.36% (3rd), PL: 400-4 (5th), Survival: 64.98%
    • Use Manhattan distance in gun
  • 0.011 (August 28, 2018)
    • MeleeRumble ‒ APS: 71.23% (3rd), PL: 400-4 (5th), Survival: 64.06%
    • State-of-the-art wall hit avoidance (best used together with wall smoothing)
    • Use intersect distance instead of current distance in melee surfing
    • Wave Surfing in 1v1
  • 0.01 (August 26, 2018)
    • MeleeRumble ‒ APS: 70.29% (3rd), PL: 395-9 (10th), Survival: 45.97%
    • Initial release
  • 0.01 phase 4 (August 26, 2018 – August 26, 2018)
  • 0.01 phase 3 (August 20, 2018 – August 26, 2018)
    • State-of-the-art swarm knn pif melee gun
      • Very simple but very effective now
  • 0.01 phase 2 (August 03, 2018 – August 05, 2018)
    • Simple minimal risk movement influenced by Neuromancer, Firestarter, Diamond and HawkOnFire and more bots.
  • 0.01 phase 1 (July 20, 2018 – August 03, 2018)
    • State-of-the-art melee radar that maximizes scan rate
      • Unified design for melee and duel
      • Graceful handling of out-ranged robot, supporting even 5000x5000 battle field!
  • 0.01 phase 0 (July 09, 2018 – August 19, 2018)
    • Bot Development Framework
      • Lightweight Log4j style logging for robot and corresponding Intellij plugin
      • BaseRobot — AdvancedRobot alternative, decoupling bot implementation from robocode
      • Subject/Listener style component communication, and bind together automatically via ListenerRegister module!
      • Fully redesigned Unit module that provides a unified model for all robots in battlefield
    • Math and Data Structures
      • 2D vector library V inspired by PyTorch; Math library U that unifies math/geom API.
      • Primitive Collections Framework that feels the same as JCF but much faster and compact for primitives.
      • Brand new Xor's KdTree.
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