Code size records
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Return to Thread:Talk:XanderCat/Code size records.
Does he have the largest class size though? Speaking of codesize, I tried my hand at rewriting the tool.
I think I have to throw in some extra bytes to the 12397 I use now, and pass Phoenix before you do. But hey, I am no Java programmer, for the current assignment I use OOPerl . . .
I don't particularly care one way or another, but I also don't take pride in my large code size. It's worth noting that a laughable ~10k of Diamond's code size is the perceptual gun he uses for the first few shots. :-) Factoring that in, I don't think Diamond's too bloated for a full-featured 1v1 and Melee bot.
Heh, after Garm DrussGT comes in second =) I suspect it's because I have several Precise Prediction methods, my pixel-perfect Waves/Precise Intersection ones for first wave calculations and my high-speed ones for second wave calculations, and then I still have all of the code for the precise predictions which tracked when an enemy would fire and what segments they would see even though they aren't being called. Also, all of those buffers that are hard coded add ~17000 codesize.
I was looking into building an AS gun using spectral clustering, and when I packaged it, it pulled in the entire Colt library, which brought DrussGT to 217374 codesize bytes and 760KB of jar file! Needless to say, I started looking at other matrix libraries...