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15:58, 4 October 2017 Dsekercioglu (talk | contribs) New thread created  
16:15, 4 October 2017 Xor (talk | contribs) New reply created (Reply to Adding Bullet Shielding)
16:16, 4 October 2017 Xor (talk | contribs) Comment text edited  
16:16, 4 October 2017 Xor (talk | contribs) Comment text edited  
16:23, 4 October 2017 Xor (talk | contribs) Comment text edited (fix)
16:24, 4 October 2017 Xor (talk | contribs) Split to a new thread (fix)
16:26, 4 October 2017 Xor (talk | contribs) New reply created (Reply to Adding Bullet Shielding)
16:29, 4 October 2017 Xor (talk | contribs) Comment text edited  
16:29, 4 October 2017 Xor (talk | contribs) Comment text edited  

Adding Bullet Shielding

Have you ever thought about adding bullet shielding? You could get extremely high scores against some top bots.

Dsekercioglu (talk)15:58, 4 October 2017

Yes, I've been thinking about that for awhile, even before ShieldBot (which ranks #3 in vote) is created. Anyway, doing bullet shielding would mask some improvements in both gun and movement, therefore I decided not to add it until the last (probably) version.

ShieldBot shares a lot of code with ScalarBot (actually all the framework stuffs are from ShieldBot, and that framework is designed for multi-mode, especially bullet shielding), which makes adding a bullet shield painless (just copy the shield module into ScalarBot, then, done).

Xor (talk)16:26, 4 October 2017