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Time | User | Activity | Comment |
---|---|---|---|
15:58, 4 October 2017 | Dsekercioglu (talk | contribs) | New thread created | |
16:15, 4 October 2017 | Xor (talk | contribs) | New reply created | (Reply to Adding Bullet Shielding) |
16:16, 4 October 2017 | Xor (talk | contribs) | Comment text edited | |
16:16, 4 October 2017 | Xor (talk | contribs) | Comment text edited | |
16:23, 4 October 2017 | Xor (talk | contribs) | Comment text edited | (fix) |
16:24, 4 October 2017 | Xor (talk | contribs) | Split to a new thread | (fix) |
16:26, 4 October 2017 | Xor (talk | contribs) | New reply created | (Reply to Adding Bullet Shielding) |
16:29, 4 October 2017 | Xor (talk | contribs) | Comment text edited | |
16:29, 4 October 2017 | Xor (talk | contribs) | Comment text edited |
Have you ever thought about adding bullet shielding? You could get extremely high scores against some top bots.
Dsekercioglu (talk)
Yes, I've been thinking about that for awhile, even before ShieldBot (which ranks #3 in vote) is created. Anyway, doing bullet shielding would mask some improvements in both gun and movement, therefore I decided not to add it until the last (probably) version.
ShieldBot shares a lot of code with ScalarBot (actually all the framework stuffs are from ShieldBot, and that framework is designed for multi-mode, especially bullet shielding), which makes adding a bullet shield painless (just copy the shield module into ScalarBot, then, done).