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Another idea to try: every time, when info about enemy fire angle collected, calculate intersection between profiles produced by hit & visit logs with same segmentations. Theoretically, intersection area must correlate with quality of segmentation. Or, if it can be executed in bounds of turn limit, generate every tick random segmentation, build visit and hit logs with this segmentation and see, how they intersects. In both cases use visit logs with segmentation with best intersection
Jdev