Thread history

Fragment of a discussion from Talk:ExclusionNano
Viewing a history listing
Jump to navigation Jump to search
Time User Activity Comment
No results

BulletHitEvent.getEnergy() gets the enemy energy AFTER the bullet hits and its energy drops. So I shouldn't need to adjust by the bullet power. Sure I might miss a bullet fire, but at the time I was low on codesize.

But after all the reductions I can actually fit that in.

Chase01:45, 29 April 2013