A Few Suggestions

Fragment of a discussion from Talk:ExclusionNano
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BulletHitEvent.getEnergy() gets the enemy energy AFTER the bullet hits and its energy drops. So I shouldn't need to adjust by the bullet power. Sure I might miss a bullet fire, but at the time I was low on codesize.

But after all the reductions I can actually fit that in.

Chase01:45, 29 April 2013