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We discussed it about a month ago and agreement was that this it the bug in 1.9 robocode. I think we still have not reported it to developers.
I also noticed that the new robocode seems to run multi threaded (at least in 1.9.2). In my opinion this is not a welcome change, since it eats all available cores of my CPU. I used to run rumble, melerumble, and top 30 melee on my machine, but now they fight between each other and consume more than I want to spare for robocode.
There are a couple different uploaders presently. When some of them upload, it appears the codesize isn't respected. As soon as a couple others do, the big bots get pruned.
There are a couple different uploaders presently. When some of them upload, it appears the codesize isn't respected. As soon as a couple others do, the big bots get pruned.
Well, I think my uploaders use to be (and probably still are) culprits. But I did not do any tweaking or modification of stock client. I was also under suspicion that even with mine, some of my machines were doing the correct size report and other were not. But they all have identical configs and java distributions.
The only thing which might be of importance: I run everything on OpenJDK, may be it has a different way to evaluate the code size.
Nevertheless, I stopped uploading for a week, so new wrong entries are due to new uploaders. May be we should look for correlation, and see what is the possible reason for the size misreporting.