Difference between revisions of "User talk:Frolicking Zombie"

From Robowiki
Jump to navigation Jump to search
(sorry, forget to welcome, but since welcome template has many useful information.....)
Line 1: Line 1:
 +
 +
{| width="100%" style="background: white; "
 +
| valign="top" width="60%" style="border: 2px solid #000; padding: .5em 1em; -moz-border-radius: 1em; -webkit-border-radius: 1em" |
 +
'''Welcome!'''
 +
 +
Hello, Frolicking Zombie, and welcome to [[RoboWiki]]! This place contains a wealth information about [[Robocode]], from [[Head-On Targeting|basic]] to [[Wave Surfing|more advanced]]. I hope you enjoy creating robots and being a robocoder!
 +
 +
If you are posting a comment on this wiki, please [[wikipedia:Wikipedia:Signatures|sign]] your messages using four tildes (<nowiki>--~~~~</nowiki>); this will automatically insert your username and the date stamp. If you are not familiar with MediaWiki, these links might help you out:
 +
* [[wikipedia:How to edit|How to edit]] on [[wikipedia:|Wikipedia]], [[metawikipedia:Cheatsheet|Cheatsheet]] and [[metawikipedia:File:MediaWikiRefCard.pdf|Reference Card]] of MediaWiki on the [[metawikipedia:|Meta Wikipedia]].
 +
* [[RoboWiki:ReadMe|Readme]] page.
 +
If you need [[Help:Help|help]], check out the [[Robocode/FAQ|frequently asked questions]] or ask it on this page. Again, welcome!
 +
 +
—— [[User:Nat|Nat]] 15:07, 17 August 2009 (UTC)
 +
|}
 +
----
 
<table>
 
<table>
  

Revision as of 16:07, 17 August 2009

Welcome!

Hello, Frolicking Zombie, and welcome to RoboWiki! This place contains a wealth information about Robocode, from basic to more advanced. I hope you enjoy creating robots and being a robocoder!

If you are posting a comment on this wiki, please sign your messages using four tildes (--~~~~); this will automatically insert your username and the date stamp. If you are not familiar with MediaWiki, these links might help you out:

If you need help, check out the frequently asked questions or ask it on this page. Again, welcome!

—— Nat 15:07, 17 August 2009 (UTC)


Mathematics RoboCode Java Explanation

<math>\text{targetError} = (\text{currentTime} - \text{lastScanTime} + 1)\times 8 + 18</math>

double targetError = (currentTime - targetLastScan + 1) * 8 + 18;
      

Calculate the maximum distance the enemy can possibly move according to the physics.

<math>\text{targetDistance} = \sqrt{(\text{targetX} - \text{myX})^2+(\text{targetY}-\text{myY})^2}</math>

double targetDistance = Math.sqrt(
  (targetX - myX) * (targetX - myX) + (targetY - myY) * (targetY - myY)
  );
      

Standard Euclidean distance formula for our distance to target.

<math>\angle\text{targetHeading} = \tan ^{-1}\left(\frac{\text{targetY}-\text{myY}}{\text{targetX}-\text{myX}}\right)</math>

double targetHeading = Math.atan2(targetX - myX, targetY - myY);
      

Robocode trigonometry has <math>\tan \theta = \frac{\cos \theta}{\sin \theta}</math>

<math>\text{x = }\pm \frac{1}{2} \sqrt{4 \text{targetError}^2-\frac{\text{targetError}^4}{\text{targetDistance}^2}}</math>

<math>\text{y = }\frac{2 \text{targetDistance}^2-\text{targetError}^2}{2 \text{targetDistance}}</math>

double x = Math.sqrt(
  targetError * targetError - (targetError * targetError * targetError * targetError)
  / (targetDistance * targetDistance)) / 2;
double y = (2 * targetDistance * targetDistance - targetError * targetError)
  / (2 * targetDistance);
      

The maximum angle that the enemy could have traveled is the intersection of the targetError and targetDistance circles.

<math>\angle\theta\text{ = }\tan ^{-1}\left(\frac{x}{y}\right)</math>

double theta = Math.atan2(y,x);
      

Calculate the maximum bearing that the enemy could have traveled.




<math>\angle\text{cwBoundHeading} = \angle\text{targetHeading}+\angle\theta</math>
<math>\angle\text{ccwBoundHeading} = \angle\text{targetHeading}-\angle\theta</math>
Radarzoombasis.png

RadarZoomFinal.png


Hey there! Wanna tell us what you're doing? Looks pretty interesting. =) « AaronR « Talk « 14:04, 16 August 2009 (UTC)

Looks really interesting... Do tell =) » Nat | Talk » 14:59, 16 August 2009 (UTC)

Hmm... looks like it's calculating some upper/lower bounds on the angle that an enemy bot could be at, in a melee environment where scans are infrequent --Rednaxela 16:20, 16 August 2009 (UTC)

Just working on this article over here before I move it. It's a minimal cost radar with some features for melee.