Difference between revisions of "Talk:Targeting"

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(→‎Interpolation: thanks; weird thing...)
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I just do linear interpolation in [[Diamond]]. Once I detect that a gun wave has passed an enemy, I calculate the angle and distance the enemy has moved since the previous scan, assume he moved an equal distance each tick at that same angle, then trace back his movement and my waves until I find the right spot. --[[User:Voidious|Voidious]] 14:35, 22 September 2009 (UTC)
 
I just do linear interpolation in [[Diamond]]. Once I detect that a gun wave has passed an enemy, I calculate the angle and distance the enemy has moved since the previous scan, assume he moved an equal distance each tick at that same angle, then trace back his movement and my waves until I find the right spot. --[[User:Voidious|Voidious]] 14:35, 22 September 2009 (UTC)
  
Thank you. Just finishing checking and [[Logic]] (funny that currently he is at #14 due all duplicated entries) does linear interpolation, as is [[Coriantumr]]. Wonder how [[Glacial]], [[Portia]] and [[Shadow]] does. Hmm... I can't see [[Gladiator]] does any kind of interpolation. Weird... &raquo; [[User:Nat|<span style="color:#099;">Nat</span>]] [[User talk:Nat|<span style="color:#0a5;">Pavasant</span>]] &raquo; 14:52, 22 September 2009 (UTC)
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Thank you. Just finishing checking and [[Logic]] (funny that currently he is at #14 due all duplicated entries) and [[YersiniaPestis]] does linear interpolation, as is [[Coriantumr]]. Wonder how [[Glacial]], [[Portia]] and [[Shadow]] does. Hmm... I can't see [[Gladiator]] does any kind of interpolation. Weird... &raquo; [[User:Nat|<span style="color:#099;">Nat</span>]] [[User talk:Nat|<span style="color:#0a5;">Pavasant</span>]] &raquo; 14:52, 22 September 2009 (UTC)

Revision as of 16:02, 22 September 2009

Interpolation

In almost every melee gun, you need to do the interpolation to get approximate enemy location. I wonder how are you doing this in your melee gun? Just normal linear interpolation on fancy interpolation? » Nat Pavasant » 14:27, 22 September 2009 (UTC)

I just do linear interpolation in Diamond. Once I detect that a gun wave has passed an enemy, I calculate the angle and distance the enemy has moved since the previous scan, assume he moved an equal distance each tick at that same angle, then trace back his movement and my waves until I find the right spot. --Voidious 14:35, 22 September 2009 (UTC)

Thank you. Just finishing checking and Logic (funny that currently he is at #14 due all duplicated entries) and YersiniaPestis does linear interpolation, as is Coriantumr. Wonder how Glacial, Portia and Shadow does. Hmm... I can't see Gladiator does any kind of interpolation. Weird... » Nat Pavasant » 14:52, 22 September 2009 (UTC)