Difference between revisions of "Midboss/Version History"
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(Midboss 1i) |
(1i score, 1j info) |
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<!-- {{subst:rumblestats:roborumble|ags.Midboss x|RumbleStatsDefault}} --> | <!-- {{subst:rumblestats:roborumble|ags.Midboss x|RumbleStatsDefault}} --> | ||
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+ | * '''1i''' - 13/01/2010 | ||
+ | ** ''Rating pending'' | ||
+ | ** Fix some minor little bugs/inaccuracies in the score estimation code, particularly for the endgame and infrequently firing bots | ||
+ | ** Add a new "Low segmentation slow rolling" gun buffer | ||
+ | **: Old gun buffers were: | ||
+ | **:* "High segmentation no rolling" | ||
+ | **:* "High segmentation fast rolling" | ||
+ | **:* "Surfing buffer simulator" (ends up getting negative weight against surfers) | ||
* '''1i''' - 12/01/2010 | * '''1i''' - 12/01/2010 | ||
− | ** | + | ** {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=ags.Midboss+1i|rumble=RoboRumble|scorelabel=APS|score=82.98|rank=12th|win=732|loss=19|plrank=16th|glicko2=2090.1|score2label=Survival|score2=90.95}} |
** Fix yet another minor bug in firepower selection | ** Fix yet another minor bug in firepower selection | ||
** Improve enemy wave detection to have a check for gunheat like RougeDC does, this seems to fix Rambot performance | ** Improve enemy wave detection to have a check for gunheat like RougeDC does, this seems to fix Rambot performance |
Revision as of 18:45, 13 January 2010
- Midboss Sub-pages:
- Midboss - Version History
- 1i - 13/01/2010
- Rating pending
- Fix some minor little bugs/inaccuracies in the score estimation code, particularly for the endgame and infrequently firing bots
- Add a new "Low segmentation slow rolling" gun buffer
- Old gun buffers were:
- "High segmentation no rolling"
- "High segmentation fast rolling"
- "Surfing buffer simulator" (ends up getting negative weight against surfers)
- Old gun buffers were:
- 1i - 12/01/2010
- RoboRumble ‒ APS: 82.98% (12th), PL: 732-19 (16th), Survival: 90.95%
- Fix yet another minor bug in firepower selection
- Improve enemy wave detection to have a check for gunheat like RougeDC does, this seems to fix Rambot performance
- 1h - 11/01/2010
- RoboRumble ‒ APS: 82.78% (15th), PL: 731-20 (16th), Survival: 91.19%
- Add fancy code to ensure that static data is garbage collected at end of battle, because apparently Robocode doesn't do this right
- Fix some bugs/inaccuracies in the score estimation code.
- 1g - 10/01/2010
- Bad results
- Fixing various flaws that remained in version 1f.
- 1f - 09/01/2010
- Bad results
- Fixing a terrible bug in version 1d's new code.
- 1e - 09/01/2010
- Bad results
- Adding some new bullet power selection.
- 1d - 09/01/2010
- RoboRumble ‒ APS: 82.73% (15th), PL: 732-20 (16th), Survival: 91.55%
- Added a couple more segments.
- 1c - 08/01/2010
- RoboRumble ‒ APS: 82.38% (16th), PL: 730-22 (17th), Survival: 91.13%
- Basically RougeDC's movement with SaphireEdge, and RougeDC's firepower selection.