Difference between revisions of "Midboss/Version History"

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(Midboss 1i)
(1i score, 1j info)
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<!-- {{subst:rumblestats:roborumble|ags.Midboss x|RumbleStatsDefault}} -->
 
<!-- {{subst:rumblestats:roborumble|ags.Midboss x|RumbleStatsDefault}} -->
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* '''1i''' - 13/01/2010
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** ''Rating pending''
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** Fix some minor little bugs/inaccuracies in the score estimation code, particularly for the endgame and infrequently firing bots
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** Add a new "Low segmentation slow rolling" gun buffer
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**: Old gun buffers were:
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**:* "High segmentation no rolling"
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**:* "High segmentation fast rolling"
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**:* "Surfing buffer simulator" (ends up getting negative weight against surfers)
  
 
* '''1i''' - 12/01/2010
 
* '''1i''' - 12/01/2010
** ''Rating pending''
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** {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=ags.Midboss+1i|rumble=RoboRumble|scorelabel=APS|score=82.98|rank=12th|win=732|loss=19|plrank=16th|glicko2=2090.1|score2label=Survival|score2=90.95}}
 
** Fix yet another minor bug in firepower selection
 
** Fix yet another minor bug in firepower selection
 
** Improve enemy wave detection to have a check for gunheat like RougeDC does, this seems to fix Rambot performance
 
** Improve enemy wave detection to have a check for gunheat like RougeDC does, this seems to fix Rambot performance

Revision as of 18:45, 13 January 2010

Midboss Sub-pages:
MidbossVersion History

  • 1i - 13/01/2010
    • Rating pending
    • Fix some minor little bugs/inaccuracies in the score estimation code, particularly for the endgame and infrequently firing bots
    • Add a new "Low segmentation slow rolling" gun buffer
      Old gun buffers were:
      • "High segmentation no rolling"
      • "High segmentation fast rolling"
      • "Surfing buffer simulator" (ends up getting negative weight against surfers)
  • 1i - 12/01/2010
    • RoboRumble ‒ APS: 82.98% (12th), PL: 732-19 (16th), Survival: 90.95%
    • Fix yet another minor bug in firepower selection
    • Improve enemy wave detection to have a check for gunheat like RougeDC does, this seems to fix Rambot performance
  • 1h - 11/01/2010
    • RoboRumble ‒ APS: 82.78% (15th), PL: 731-20 (16th), Survival: 91.19%
    • Add fancy code to ensure that static data is garbage collected at end of battle, because apparently Robocode doesn't do this right
    • Fix some bugs/inaccuracies in the score estimation code.
  • 1g - 10/01/2010
    • Bad results
    • Fixing various flaws that remained in version 1f.
  • 1f - 09/01/2010
    • Bad results
    • Fixing a terrible bug in version 1d's new code.
  • 1e - 09/01/2010
    • Bad results
    • Adding some new bullet power selection.
  • 1d - 09/01/2010
    • RoboRumble ‒ APS: 82.73% (15th), PL: 732-20 (16th), Survival: 91.55%
    • Added a couple more segments.