Difference between revisions of "Midboss/Version History"
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(Midboss 1m) |
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+ | * '''1m''' - 16/01/2010 | ||
+ | ** ''Rating Pending'' | ||
+ | ** Fix various major bugs in 1l, should be good now... | ||
* '''1l''' - 16/01/2010 | * '''1l''' - 16/01/2010 | ||
− | ** '' | + | ** ''Pulled'' |
** Improve accuracy of score prediction by using real statistical approximation with normal distributions for the approximation that's used when unable to simulate deeply. | ** Improve accuracy of score prediction by using real statistical approximation with normal distributions for the approximation that's used when unable to simulate deeply. | ||
Revision as of 18:34, 16 January 2010
- Midboss Sub-pages:
- Midboss - Version History
- 1m - 16/01/2010
- Rating Pending
- Fix various major bugs in 1l, should be good now...
- 1l - 16/01/2010
- Pulled
- Improve accuracy of score prediction by using real statistical approximation with normal distributions for the approximation that's used when unable to simulate deeply.
- 1k - 13/01/2010
- RoboRumble ‒ APS: 83.37% (11th), PL: 733-19 (16th), Survival: 91.54%
- Noticed issues against rambots happening again, and rethought some overcomplicated parts of the firepower calculation. Should work better now.
- 1j - 13/01/2010
- Pulled
- Fix some minor little bugs/inaccuracies in the score estimation code, particularly for the endgame and infrequently firing bots
- Add a new "Low segmentation slow rolling" gun buffer
- Old gun buffers were:
- "High segmentation no rolling"
- "High segmentation fast rolling"
- "Surfing buffer simulator" (ends up getting negative weight against surfers)
- Old gun buffers were:
- 1i - 12/01/2010
- RoboRumble ‒ APS: 82.98% (12th), PL: 732-19 (16th), Survival: 90.95%
- Fix yet another minor bug in firepower selection
- Improve enemy wave detection to have a check for gunheat like RougeDC does, this seems to fix Rambot performance
- 1h - 11/01/2010
- RoboRumble ‒ APS: 82.78% (15th), PL: 731-20 (16th), Survival: 91.19%
- Add fancy code to ensure that static data is garbage collected at end of battle, because apparently Robocode doesn't do this right
- Fix some bugs/inaccuracies in the score estimation code.
- 1g - 10/01/2010
- Bad results
- Fixing various flaws that remained in version 1f.
- 1f - 09/01/2010
- Bad results
- Fixing a terrible bug in version 1d's new code.
- 1e - 09/01/2010
- Bad results
- Adding some new bullet power selection.
- 1d - 09/01/2010
- RoboRumble ‒ APS: 82.73% (15th), PL: 732-20 (16th), Survival: 91.55%
- Added a couple more segments.
- 1c - 08/01/2010
- RoboRumble ‒ APS: 82.38% (16th), PL: 730-22 (17th), Survival: 91.13%
- Basically RougeDC's movement with SaphireEdge, and RougeDC's firepower selection.