Difference between revisions of "Hat League/Message Format"
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(message types) |
(added cancellation of bullet or wave) |
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Line 7: | Line 7: | ||
ES,time,x,y,h,v,e,name // enemy scan | ES,time,x,y,h,v,e,name // enemy scan | ||
BO,time,x,y,h,v // bullet (origin) | BO,time,x,y,h,v // bullet (origin) | ||
+ | BX,time,x,y // cancel bullet / wave | ||
EW,time,x,y,v // enemy wave origin | EW,time,x,y,v // enemy wave origin | ||
MR,name // my radar target | MR,name // my radar target |
Revision as of 16:59, 24 January 2008
To ensure that teammates are able to communicate with one another, a set of standard messages has been created, and a library written to assist with transferring the data to and from teammates.
The messages types are as follows:
PD,time,x,y,h,v,e // personal data ES,time,x,y,h,v,e,name // enemy scan BO,time,x,y,h,v // bullet (origin) BX,time,x,y // cancel bullet / wave EW,time,x,y,v // enemy wave origin MR,name // my radar target MB,name // my bullet target TR,name // suggested radar target TB,name // suggested bullet target NA,message // custom message