Difference between revisions of "Hat League/Message Format"
Jump to navigation
Jump to search
(added cancellation of bullet or wave) |
(link to wiki.team.communication source.) |
||
Line 15: | Line 15: | ||
NA,message // custom message | NA,message // custom message | ||
</pre> | </pre> | ||
+ | |||
+ | |||
+ | Ok .. a while ago I released it as a .jar, but here is the source for my implementation. | ||
+ | |||
+ | http://home.comcast.net/~kokyunage/robocode/wiki.team.communication.zip | ||
+ | |||
+ | In practice, I have the package renamed pedersen.team.communication, for my pedersen.* line of bots. Otherwise I get runtime errors when Robocode starts. It is fairly easy to drag the files to a new location within Eclipse to refactor them. Let me know if you need more information. -- [[User:Pedersen|Martin]] |
Latest revision as of 18:29, 13 February 2008
To ensure that teammates are able to communicate with one another, a set of standard messages has been created, and a library written to assist with transferring the data to and from teammates.
The messages types are as follows:
PD,time,x,y,h,v,e // personal data ES,time,x,y,h,v,e,name // enemy scan BO,time,x,y,h,v // bullet (origin) BX,time,x,y // cancel bullet / wave EW,time,x,y,v // enemy wave origin MR,name // my radar target MB,name // my bullet target TR,name // suggested radar target TB,name // suggested bullet target NA,message // custom message
Ok .. a while ago I released it as a .jar, but here is the source for my implementation.
http://home.comcast.net/~kokyunage/robocode/wiki.team.communication.zip
In practice, I have the package renamed pedersen.team.communication, for my pedersen.* line of bots. Otherwise I get runtime errors when Robocode starts. It is fairly easy to drag the files to a new location within Eclipse to refactor them. Let me know if you need more information. -- Martin