Difference between revisions of "User:MN"
Jump to navigation
Jump to search
m (Category) |
m (Category) |
||
Line 7: | Line 7: | ||
== Bots == | == Bots == | ||
− | * [[Combat|mn.Combat]] 1.x - The first bot I made a long time ago. [[Virtual_Guns|Virtual gun array]] of | + | * [[Combat|mn.Combat]] 1.x - The first bot I made a long time ago. [[Virtual_Guns|Virtual gun array]] of simple targeters ([[Head-On_Targeting|head-on]], [[Linear_Targeting|linear]], [[Circular_Targeting|circular]], [[Random_Targeting|random]]) and [[Pattern_matching|pattern matching]]. [[Anti-Gravity_Movement|Anti-gravity movement]]. |
* mn.WarMachine - Failed attempt at a geometric [[Wall_Avoidance|wall avoidance]] and perpendicular movement (which I though was the same thing as [[Wave_surfing|wave surfing]] at the time). | * mn.WarMachine - Failed attempt at a geometric [[Wall_Avoidance|wall avoidance]] and perpendicular movement (which I though was the same thing as [[Wave_surfing|wave surfing]] at the time). | ||
* [[Combat|mn.Combat]] 2.x - Complete code rewrite, but kept the name. [[Dynamic_Clustering|Dynamic clustering]] everywhere I could think of. [[Anti-Gravity_Movement|Anti-gravity movement]] with [[Wall_Avoidance|wall avoidance]]/[[Precise_Prediction|precise prediction]]. | * [[Combat|mn.Combat]] 2.x - Complete code rewrite, but kept the name. [[Dynamic_Clustering|Dynamic clustering]] everywhere I could think of. [[Anti-Gravity_Movement|Anti-gravity movement]] with [[Wall_Avoidance|wall avoidance]]/[[Precise_Prediction|precise prediction]]. | ||
Line 17: | Line 17: | ||
* Complain about the [[Darkcanuck/RRServer/Ratings|APS rating system]] being too susceptible to king-making. | * Complain about the [[Darkcanuck/RRServer/Ratings|APS rating system]] being too susceptible to king-making. | ||
− | [[Category:Bot Authors| | + | [[Category:Bot Authors|MN]] |
Revision as of 18:21, 13 August 2011
Background
MN stands for Mauricio Noda. I´m a Java IT software developer/architect and robocoder since 2004.
I left robocoding a long time ago after seeing bin-based statistical algorithms owning the rumble, which I never liked. Hard-coded segmentation felt too artificial. More recently, after seeing dynamic clustering owning the rumble, which is a much cooler algorithm, and finally understanding what wave surfing is all about, it brought me back.
Bots
- mn.Combat 1.x - The first bot I made a long time ago. Virtual gun array of simple targeters (head-on, linear, circular, random) and pattern matching. Anti-gravity movement.
- mn.WarMachine - Failed attempt at a geometric wall avoidance and perpendicular movement (which I though was the same thing as wave surfing at the time).
- mn.Combat 2.x - Complete code rewrite, but kept the name. Dynamic clustering everywhere I could think of. Anti-gravity movement with wall avoidance/precise prediction.
Goals
- Slowly improve mn.Combat so it goes as high as possible in all league rankings (except Twin Duel).
- Help improve the RoboRumble infrastructure.
- Clog the participants list with weak sample bots.
- Complain about the APS rating system being too susceptible to king-making.