Difference between revisions of "Enyo"
Jump to navigation
Jump to search
Line 6: | Line 6: | ||
| targeting = [[Circular Targeting]] | | targeting = [[Circular Targeting]] | ||
| released = | | released = | ||
− | | current_version = | + | | current_version = 0.2 |
| license = Closed Source | | license = Closed Source | ||
| download_link = http://www.timthegeek.com/other/robocode/TCMI.Enyo_0.2.jar | | download_link = http://www.timthegeek.com/other/robocode/TCMI.Enyo_0.2.jar |
Revision as of 05:21, 23 October 2011
Enyo | |
Author(s) | User:Ticamai |
Extends | AdvancedRobot |
Targeting | Circular Targeting |
Movement | Wave Surfing |
Current Version | 0.2 |
Code License | Closed Source |
Download |
Background Information
- What's special about it?
- Well, It's the first robot I released, and the one I most actively work on.
Strategy
- How does it move?
- It uses Wave Surfing based off BasicGTSurfer.
- How does it fire?
- It uses Circular targeting.
- I made a nice onPaint routine for it, you should check it out.
- How does it dodge bullets?
- The wave surfing takes care of that most of the time.
- How does the melee strategy differ from one-on-one strategy?
- It doesn't.
- How does it select a target to attack/avoid in melee ?
- It attacks whichever robot it sees first.
- What does it save between rounds and matches?
- Between rounds, it saves wave surfing data.
- Between matches, nothing. Yet.
Additional Information
- Where did you get the name?
- Enyo is the name of a Greek goddess of war.
- Can I use your code?
- Nope, sorry. Try again later.
- What's next for your robot?
- Segmentation for the wave surfing.
- (That's actually already partially done. Just smoothing things out a bit before I release it.)
- What other robot(s) is it based on?
- Mostly BasicGTSurfer.