Difference between revisions of "Enyo"
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; How does it [[Movement|move]]? | ; How does it [[Movement|move]]? | ||
− | : It uses [[Wave Surfing]] based off [[BasicGTSurfer]]. | + | : It uses [[Wave Surfing]] based off [[BasicGTSurfer]], with added segmentation. |
; How does it fire? | ; How does it fire? | ||
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; What does it save between rounds and matches? | ; What does it save between rounds and matches? | ||
− | : | + | : It saves all of it's wave surfing data between both matches and rounds. |
− | |||
== Additional Information == | == Additional Information == |
Revision as of 05:37, 23 October 2011
Enyo | |
Author(s) | User:Ticamai |
Extends | AdvancedRobot |
Targeting | Circular Targeting |
Movement | Wave Surfing |
Current Version | 0.2 |
Code License | Closed Source |
Download |
Background Information
- What's special about it?
- Well, It's the first robot I released, and the one I most actively work on.
Strategy
- How does it move?
- It uses Wave Surfing based off BasicGTSurfer, with added segmentation.
- How does it fire?
- It uses Circular targeting.
- I made a nice onPaint routine for it, you should check it out.
- How does it dodge bullets?
- The wave surfing takes care of that most of the time.
- How does the melee strategy differ from one-on-one strategy?
- It doesn't.
- How does it select a target to attack/avoid in melee ?
- It attacks whichever robot it sees first.
- What does it save between rounds and matches?
- It saves all of it's wave surfing data between both matches and rounds.
Additional Information
- Where did you get the name?
- Enyo is the name of a Greek goddess of war.
- Can I use your code?
- Nope, sorry. Try again later.
- What's next for your robot?
- Segmentation for the wave surfing.
- (That's actually already partially done. Just smoothing things out a bit before I release it.)
- What other robot(s) is it based on?
- Mostly BasicGTSurfer.