Difference between revisions of "ConceptA/Version History"
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+ | ==== v. 0.7 ==== | ||
+ | '''Date:''' 09.07.12<br> | ||
+ | '''Results:''' waiting | ||
+ | * Simple true single wave surfing implemented | ||
+ | * Fire at zero bearing offset, when enemy's energy is 0 | ||
+ | * Use one datasource per enemy in gun | ||
+ | |||
+ | ---- | ||
+ | |||
==== v. 0.6 ==== | ==== v. 0.6 ==== | ||
'''Date:''' 03.07.12<br> | '''Date:''' 03.07.12<br> | ||
− | '''Results:''' | + | '''Results:''' {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=teamrumble&name=lxx.ConceptATeam+0.6|rumble=TeamRumble|scorelabel=APS|score=33.09|rank=33rd|win=5|loss=35|plrank=36th|glicko2=1256.9|score2label=Survival|score2=17.73}} |
* Robots state updating algorithm changed | * Robots state updating algorithm changed | ||
* Teams support added | * Teams support added |
Revision as of 06:51, 9 July 2012
v. 0.7
Date: 09.07.12
Results: waiting
- Simple true single wave surfing implemented
- Fire at zero bearing offset, when enemy's energy is 0
- Use one datasource per enemy in gun
v. 0.6
Date: 03.07.12
Results: TeamRumble ‒ APS: 33.09% (33rd), PL: 5-35 (36th), Survival: 17.73%
- Robots state updating algorithm changed
- Teams support added
- Bug with not enabling DuelStrategy in melee fixed
v. 0.5
Date: 02.07.12
Results: MeleeRumble ‒ APS: 56.37% (103rd), PL: 230-104 (101st), Survival: 45.23%
- Simple melee strategy added
v. 0.4
Date: 28.06.12
Results: RoboRumble ‒ APS: 50.27% (466th), PL: 418-488 (495th), Survival: 46.83%
- Simple gf gun implemented
- Second quest completed - now ConceptA beats the Walls:)
v. 0.3.1
Date: 28.06.12
Results: RoboRumble ‒ APS: 40.25% (653rd), PL: 288-615 (638th), Survival: 34.71%
- radar fixed
v. 0.1
Date: 18.06.12
Results: RoboRumble ‒ APS: 39.43% (660th), PL: 254-647 (678th), Survival: 33.18%
- initial release
- simple orbital random movement
- head on gun
- wins against sample bots, exclude Walls (because head on gun)