ConceptA/Version History

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v. 0.8

Date: 10.07.12
Results:
RoboRumble ‒ APS: 69.98% (118th), PL: 736-173 (148th), Survival: 69.73%
MeleeRumble ‒ APS: 58.85% (77th), PL: 245-68 (92nd), Survival: 55.01%
TeamRumble ‒ APS: 34.45% (33rd), PL: 6-34 (36th), Survival: 19.54%

  • Some issues with switching from melee to duel strategy fixed
  • Added danger to zero bearing offset, when no real data
  • Fire angle selection in gun improved
  • Gun heat tracking in melee improved
  • Melee movement mechanics improved
  • Discard melee waves in WaveSurfing
  • Better melee radar
  • Energy drops tracking in melee improved
  • Select target with lesser energy in melee instead of target with greater energy

v. 0.7

Date: 09.07.12
Results:
RoboRumble ‒ APS: 68.58% (129th), PL: 720-190 (167th), Survival: 67.99%
MeleeRumble ‒ APS: 56.63% (102nd), PL: 240-99 (95th), Survival: 50.73%
TeamRumble ‒ APS: 32.68% (33rd), PL: 4-36 (37th), Survival: 16.38%

  • Simple true single wave surfing implemented
  • Fire at zero bearing offset, when enemy's energy is 0
  • Use one datasource per enemy in gun

v. 0.6

Date: 03.07.12
Results: TeamRumble ‒ APS: 33.09% (33rd), PL: 5-35 (36th), Survival: 17.73%

  • Robots state updating algorithm changed
  • Teams support added
  • Bug with not enabling DuelStrategy in melee fixed

v. 0.5

Date: 02.07.12
Results: MeleeRumble ‒ APS: 56.37% (103rd), PL: 230-104 (101st), Survival: 45.23%

  • Simple melee strategy added

v. 0.4

Date: 28.06.12
Results: RoboRumble ‒ APS: 50.27% (466th), PL: 418-488 (495th), Survival: 46.83%

  • Simple gf gun implemented
  • Second quest completed - now ConceptA beats the Walls:)

v. 0.3.1

Date: 28.06.12
Results: RoboRumble ‒ APS: 40.25% (653rd), PL: 288-615 (638th), Survival: 34.71%

  • radar fixed

v. 0.1

Date: 18.06.12
Results: RoboRumble ‒ APS: 39.43% (660th), PL: 254-647 (678th), Survival: 33.18%

  • initial release
  • simple orbital random movement
  • head on gun
  • wins against sample bots, exclude Walls (because head on gun)