ConceptA/Version History
v. 0.8
Date: 10.07.12
Results:
RoboRumble ‒ APS: 69.98% (118th), PL: 736-173 (148th), Survival: 69.73%
MeleeRumble ‒ APS: 58.85% (77th), PL: 245-68 (92nd), Survival: 55.01%
TeamRumble ‒ APS: 34.45% (33rd), PL: 6-34 (36th), Survival: 19.54%
- Some issues with switching from melee to duel strategy fixed
- Added danger to zero bearing offset, when no real data
- Fire angle selection in gun improved
- Gun heat tracking in melee improved
- Melee movement mechanics improved
- Discard melee waves in WaveSurfing
- Better melee radar
- Energy drops tracking in melee improved
- Select target with lesser energy in melee instead of target with greater energy
v. 0.7
Date: 09.07.12
Results:
RoboRumble ‒ APS: 68.58% (129th), PL: 720-190 (167th), Survival: 67.99%
MeleeRumble ‒ APS: 56.63% (102nd), PL: 240-99 (95th), Survival: 50.73%
TeamRumble ‒ APS: 32.68% (33rd), PL: 4-36 (37th), Survival: 16.38%
- Simple true single wave surfing implemented
- Fire at zero bearing offset, when enemy's energy is 0
- Use one datasource per enemy in gun
v. 0.6
Date: 03.07.12
Results: TeamRumble ‒ APS: 33.09% (33rd), PL: 5-35 (36th), Survival: 17.73%
- Robots state updating algorithm changed
- Teams support added
- Bug with not enabling DuelStrategy in melee fixed
v. 0.5
Date: 02.07.12
Results: MeleeRumble ‒ APS: 56.37% (103rd), PL: 230-104 (101st), Survival: 45.23%
- Simple melee strategy added
v. 0.4
Date: 28.06.12
Results: RoboRumble ‒ APS: 50.27% (466th), PL: 418-488 (495th), Survival: 46.83%
- Simple gf gun implemented
- Second quest completed - now ConceptA beats the Walls:)
v. 0.3.1
Date: 28.06.12
Results: RoboRumble ‒ APS: 40.25% (653rd), PL: 288-615 (638th), Survival: 34.71%
- radar fixed
v. 0.1
Date: 18.06.12
Results: RoboRumble ‒ APS: 39.43% (660th), PL: 254-647 (678th), Survival: 33.18%
- initial release
- simple orbital random movement
- head on gun
- wins against sample bots, exclude Walls (because head on gun)