Difference between revisions of "ConceptA/Version History"
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− | === v. 0.1 === | + | ==== v. <font color="green">0.8</font> ==== |
+ | '''Date:''' 10.07.12<br> | ||
+ | '''Results:'''<br/> | ||
+ | {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=lxx.ConceptA+0.8|rumble=RoboRumble|scorelabel=APS|score=69.98|rank=118th|win=736|loss=173|plrank=148th|glicko2=1793.8|score2label=Survival|score2=69.73}}<br/> | ||
+ | {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=lxx.ConceptA+0.8|rumble=MeleeRumble|scorelabel=APS|score=58.85|rank=77th|win=245|loss=68|plrank=92nd|glicko2=-624.3|score2label=Survival|score2=55.01}}<br/> | ||
+ | {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=teamrumble&name=lxx.ConceptATeam+0.8|rumble=TeamRumble|scorelabel=APS|score=34.45|rank=33rd|win=6|loss=34|plrank=36th|glicko2=1274.1|score2label=Survival|score2=19.54}}<br/> | ||
+ | * Some issues with switching from melee to duel strategy fixed | ||
+ | * Added danger to zero bearing offset, when no real data | ||
+ | * Fire angle selection in gun improved | ||
+ | * Gun heat tracking in melee improved | ||
+ | * Melee movement mechanics improved | ||
+ | * Discard melee waves in WaveSurfing | ||
+ | * Better melee radar | ||
+ | * Energy drops tracking in melee improved | ||
+ | * Select target with lesser energy in melee instead of target with greater energy | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== v. <font color="green">0.7</font> ==== | ||
+ | '''Date:''' 09.07.12<br> | ||
+ | '''Results:'''<br/> | ||
+ | {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=lxx.ConceptA+0.7|rumble=RoboRumble|scorelabel=APS|score=68.58|rank=129th|win=720|loss=190|plrank=167th|glicko2=1773.6|score2label=Survival|score2=67.99}}<br/> | ||
+ | {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=lxx.ConceptA+0.7|rumble=MeleeRumble|scorelabel=APS|score=56.63|rank=102nd|win=240|loss=99|plrank=95th|glicko2=-646.9|score2label=Survival|score2=50.73}}<br/> | ||
+ | {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=teamrumble&name=lxx.ConceptATeam+0.7|rumble=TeamRumble|scorelabel=APS|score=32.68|rank=33rd|win=4|loss=36|plrank=37th|glicko2=1249.1|score2label=Survival|score2=16.38}}<br/> | ||
+ | * Simple true single wave surfing implemented | ||
+ | * Fire at zero bearing offset, when enemy's energy is 0 | ||
+ | * Use one datasource per enemy in gun | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== v. 0.6 ==== | ||
+ | '''Date:''' 03.07.12<br> | ||
+ | '''Results:''' {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=teamrumble&name=lxx.ConceptATeam+0.6|rumble=TeamRumble|scorelabel=APS|score=33.09|rank=33rd|win=5|loss=35|plrank=36th|glicko2=1256.9|score2label=Survival|score2=17.73}} | ||
+ | * Robots state updating algorithm changed | ||
+ | * Teams support added | ||
+ | * Bug with not enabling DuelStrategy in melee fixed | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== v. 0.5 ==== | ||
+ | '''Date:''' 02.07.12<br> | ||
+ | '''Results:''' {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=lxx.ConceptA+0.5|rumble=MeleeRumble|scorelabel=APS|score=56.37|rank=103rd|win=230|loss=104|plrank=101st|glicko2=-613.4|score2label=Survival|score2=45.23}} | ||
+ | * Simple melee strategy added | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== <font color="green">v. 0.4</font> ==== | ||
+ | '''Date:''' 28.06.12<br> | ||
+ | '''Results:''' {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=lxx.ConceptA+0.4|rumble=RoboRumble|scorelabel=APS|score=50.27|rank=466th|win=418|loss=488|plrank=495th|glicko2=1533.1|score2label=Survival|score2=46.83}} | ||
+ | * Simple gf gun implemented | ||
+ | * Second quest completed - now ConceptA beats the Walls:) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== <font color="green">v. 0.3.1</font> ==== | ||
+ | '''Date:''' 28.06.12<br> | ||
+ | '''Results:''' {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=lxx.ConceptA+0.3.1|rumble=RoboRumble|scorelabel=APS|score=40.25|rank=653rd|win=288|loss=615|plrank=638th|glicko2=1402.9|score2label=Survival|score2=34.71}} | ||
+ | * radar fixed | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== v. 0.1 ==== | ||
'''Date:''' 18.06.12<br> | '''Date:''' 18.06.12<br> | ||
− | '''Results:''' | + | '''Results:''' {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=lxx.ConceptA+0.1|rumble=RoboRumble|scorelabel=APS|score=39.43|rank=660th|win=254|loss=647|plrank=678th|glicko2=1392.5|score2label=Survival|score2=33.18}} |
* initial release | * initial release | ||
* simple orbital random movement | * simple orbital random movement |
Latest revision as of 08:09, 11 July 2012
v. 0.8
Date: 10.07.12
Results:
RoboRumble ‒ APS: 69.98% (118th), PL: 736-173 (148th), Survival: 69.73%
MeleeRumble ‒ APS: 58.85% (77th), PL: 245-68 (92nd), Survival: 55.01%
TeamRumble ‒ APS: 34.45% (33rd), PL: 6-34 (36th), Survival: 19.54%
- Some issues with switching from melee to duel strategy fixed
- Added danger to zero bearing offset, when no real data
- Fire angle selection in gun improved
- Gun heat tracking in melee improved
- Melee movement mechanics improved
- Discard melee waves in WaveSurfing
- Better melee radar
- Energy drops tracking in melee improved
- Select target with lesser energy in melee instead of target with greater energy
v. 0.7
Date: 09.07.12
Results:
RoboRumble ‒ APS: 68.58% (129th), PL: 720-190 (167th), Survival: 67.99%
MeleeRumble ‒ APS: 56.63% (102nd), PL: 240-99 (95th), Survival: 50.73%
TeamRumble ‒ APS: 32.68% (33rd), PL: 4-36 (37th), Survival: 16.38%
- Simple true single wave surfing implemented
- Fire at zero bearing offset, when enemy's energy is 0
- Use one datasource per enemy in gun
v. 0.6
Date: 03.07.12
Results: TeamRumble ‒ APS: 33.09% (33rd), PL: 5-35 (36th), Survival: 17.73%
- Robots state updating algorithm changed
- Teams support added
- Bug with not enabling DuelStrategy in melee fixed
v. 0.5
Date: 02.07.12
Results: MeleeRumble ‒ APS: 56.37% (103rd), PL: 230-104 (101st), Survival: 45.23%
- Simple melee strategy added
v. 0.4
Date: 28.06.12
Results: RoboRumble ‒ APS: 50.27% (466th), PL: 418-488 (495th), Survival: 46.83%
- Simple gf gun implemented
- Second quest completed - now ConceptA beats the Walls:)
v. 0.3.1
Date: 28.06.12
Results: RoboRumble ‒ APS: 40.25% (653rd), PL: 288-615 (638th), Survival: 34.71%
- radar fixed
v. 0.1
Date: 18.06.12
Results: RoboRumble ‒ APS: 39.43% (660th), PL: 254-647 (678th), Survival: 33.18%
- initial release
- simple orbital random movement
- head on gun
- wins against sample bots, exclude Walls (because head on gun)