Difference between revisions of "Precise Prediction"

From Robowiki
Jump to navigation Jump to search
m (Migrating page)
 
m (Minor edit.)
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
  
A technique used by I think all expert wave surfers. Using RoboCode physics to precisely predict your bots position when the surfed wave hits gives you the richest information possible. Then it's up to the decision mechanism to move accordingly. Look at the pages [[FuturePosition]] and [[Apollon]] for ways to implement this. Also try [[PPP]] and check its source code for an implementation of the [[Apollon]] published code.
+
A technique used by most [[Wave Surfing]] robots. Using [[Robocode]] physics to precisely predict your bot's position, to determine where you will be when the surfed wave hits gives you the richest information possible. Then it's up to the decision mechanism to move accordingly. Other methods include forward and backward sensors.
 +
 
 +
Precise Prediction code can range from very complex to fairly simple depending on the scope of physics you are trying to simulate.
 +
 
 +
=== Implementations ===
 +
* [[FuturePosition|Albert's Future Position]] - One of the first.
 +
* [[User:Chase-san/MovSim|Chase's MovSim2]] - Recent with support for new deceleration rule. Single Step only.
 +
* [[User:Nat/Free_code#Movement_Predictor|Nat's Movement Predictor]] with rules from latest Robocode.
 +
* [[Apollon|rozu's Apollon Code]] - The same code used in the [[Wave Surfing Tutorial]].
  
 
[[Category:Movement]]
 
[[Category:Movement]]

Latest revision as of 03:49, 6 December 2012

This article is a stub. You can help RoboWiki by expanding it.

A technique used by most Wave Surfing robots. Using Robocode physics to precisely predict your bot's position, to determine where you will be when the surfed wave hits gives you the richest information possible. Then it's up to the decision mechanism to move accordingly. Other methods include forward and backward sensors.

Precise Prediction code can range from very complex to fairly simple depending on the scope of physics you are trying to simulate.

Implementations