Difference between revisions of "DeltaSquad"
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(Adding links to the final matches of codefest) |
(updating download and website links) |
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| current_version = .1 | | current_version = .1 | ||
| license = None | | license = None | ||
− | | download_link = | + | | download_link = http://bnorm.github.io/robocode/delta-squad/kid.DeltaSquad.DeltaSquad_.1.jar |
}} | }} | ||
{{Youtube|BuE-3fGXsGQ|Codefest Finals - Match 1}} | {{Youtube|BuE-3fGXsGQ|Codefest Finals - Match 1}} | ||
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; Webpage | ; Webpage | ||
− | : http://bnorm.github. | + | : http://bnorm.github.io/robocode/delta-squad/index.html |
Delta Squad is a four robot team. My goal was to make each robot have a different strategy that lent itself to the team as a whole. While it hasn't quite gotten that far yet, I'm still working on it. The thing that I really like about this team though is that it does pretty well in the TeamRumble for only have four robots and not five. | Delta Squad is a four robot team. My goal was to make each robot have a different strategy that lent itself to the team as a whole. While it hasn't quite gotten that far yet, I'm still working on it. The thing that I really like about this team though is that it does pretty well in the TeamRumble for only have four robots and not five. |
Latest revision as of 22:06, 3 May 2013
DeltaSquad | |
The Delta Squad | |
Author(s) | KID |
Extends | TeamRobot |
Targeting | Virtual Guns : |
Movement | WaveSurfing MinimumRiskMovement |
Best Rating | Team: 1553.89 (16th) |
Current Version | .1 |
Code License | None |
Download |
Creation
- Name
- Delta Squad - yep, it's from Republic Commando...
- Author
- KID
Delta Squad is a four robot team. My goal was to make each robot have a different strategy that lent itself to the team as a whole. While it hasn't quite gotten that far yet, I'm still working on it. The thing that I really like about this team though is that it does pretty well in the TeamRumble for only have four robots and not five.
What's Next?
It's on the back burner..
Virtual Combat
Delta Squad is competing in Virtual Combat after I hacked together some object detection/avoidance and flag seeking. It's also, currently, doing quite well.